Ahnehnois
First Post
Hussar said:As has been mentioned, it's pretty easy to lose in D&D - TPK, DM ends the campaign, player revolt and it's quite possible to win - your characters retire to their keeps.
Several people have said that character death constitutes "losing" but I don't think that's true (this is where we start overlapping with the art thread).Theo R Cwithin said:A character or party pitted against a challenge either succeeds or fails. If a campaign has an over arching plot, the party either succeeds or fails in accomplishing their goals with respect to that plot. As a success/fail kind of activity, D&D is clearly a game.
There are many circumstances where characters might willingly sacrifice themselves for a cause. In fact, my campaigns seem to be making a habit of it. Beyond that, sometimes, a player may simply benefit from having a chance to play a new character. See the latest general thread on how to handle PC death for a good discussion on whether or not character death is an inherently negative outcome.
I also can't agree with the idea that the party necessarily succeeds or fails at the overarching plot. Not everyone has a quest in mind when they're DMing. Even if they do, PCs have a funny way of redefining key parameters of even the most well-constructed plots.
Whether or not surviving to retire is a win is also debatable. Some characters never want to retire. In some adventures, survival might not be a viable outcome, or a desirable one.
So I think D&D is a very freeform game. While you may set your own objectives and define failure and success, the game doesn't dictate or even strongly suggest those. D&D is not in the same category as poker, basketball, or beer pong. Then again, most of what I did on the playground as a kid was equally freeform and make-believe, so D&D is still within the wider definition of a game.