Yesway Jose
First Post
This might be a stupid question, but isn't something like this a bit simpler/flexible to implement?
Core/basic game
Str 4
Dex 3
Basic climb check = minimal rules, Str or Dex check vs wall DC (in this case, player chooses Str)
Advanced/optional rules
Str 4
Dex 3
Athletics 7
Climb 8
Advanced climb check = expanded rules, Str or Dex or Athletics or Climb check vs wall DC (in this case, player chooses Climb)
Instead of (arbitrarily) basing climb speed on strength (or dexterity), climb distance is something like the skill check minus the DC: bad roll means you climbed slowly due to inexperience or climbed fast but then slipped due to an error, a great roll means you climbed quickly.
At character creation, when you "buy" Athletics or Climb, you subtract your Dex or Str from the cost, so a high Athletics or Climb is cheaper to purchase if you have good Str or Dex. A PC with mediocre Str/Dex but high Athletics/Climb is one who trained hard despite the lack of raw ability. Conversely, a PC without Athletics or Climb represents a warrior who couldn't be bothered.
Core/basic game
Str 4
Dex 3
Basic climb check = minimal rules, Str or Dex check vs wall DC (in this case, player chooses Str)
Advanced/optional rules
Str 4
Dex 3
Athletics 7
Climb 8
Advanced climb check = expanded rules, Str or Dex or Athletics or Climb check vs wall DC (in this case, player chooses Climb)
Instead of (arbitrarily) basing climb speed on strength (or dexterity), climb distance is something like the skill check minus the DC: bad roll means you climbed slowly due to inexperience or climbed fast but then slipped due to an error, a great roll means you climbed quickly.
At character creation, when you "buy" Athletics or Climb, you subtract your Dex or Str from the cost, so a high Athletics or Climb is cheaper to purchase if you have good Str or Dex. A PC with mediocre Str/Dex but high Athletics/Climb is one who trained hard despite the lack of raw ability. Conversely, a PC without Athletics or Climb represents a warrior who couldn't be bothered.