And for the designers to take that potential fun, to laugh at it, and to basically call it boring on toast and discard it, is going to make the people who had fun (or who saw fun) in those elements annoyed.
Sure, if they're looking for an excuse. But frankly, that's what's going on. People backlashed against 4e because they were angry about change. And then they found excuses and rationalisations for that anger.
It's not unlike some imaginary group of 5e designers saying about minis combat:
Or indeed, large numbers of very real 4e critics making absurd, hyper critical, and often outright wrong statemenets about 4e.
And the fact is, we've vastly more and worse 4e bashing than this single, hugely exagerated incident of the dreaded, terrible, outrageous
bytopia bashing.
Perhaps even enough to post to a message board how it feels like the designers are being rude to them, since they tend to actually like the thing they're calling basically an activity for unimaginative third-grade math nerds.
Yeah but again, this
actually happens constantly when people bash 4e (see shesheka's trash-talking about play styles earlier), and on the other hand, the criticisms the 4e devs made about 3e were made in fun, obviously not intented to be hurtful, and reacted to by people who were clearly over-reacting with blinding fury to the fact that the newest edition of D&D wasn't to their liking.
Everyone is entitled to like what they like. Minis combat might not be for everyone, and neither would Bytopia be for everyone, but to excise the potential fun that feature embodies just because you happen to not like it is pretty dang self-centered, and quite insulting to those who enjoy it.
Again, why do I get the feeling you'll ignore the actual, real, overwhelmingly greater and more genuine case of this sort of stuff happening, ie the hostility to 4e? I mean, you have, overtly, by even buying into this idea. These outrages over planar trivia and tone of voice are just an excuse people use to justify their own anger and agression on this issue.
I personally think the designers of any edition of D&D have a responsibility to, at the very least, not be dismissive of the way someone happens to play. Ideally, they should support as much as they can, but even if they can't support it, they should at least respect it, as a valid way to have fun, since, presumably, if the person wasn't having fun, they wouldn't be doing it.
One might hope that people would be able to, for instance, respect people for having negative but well argued opinions about minor traits of a game they like, and indeed, not react with one of the internet's biggest group temper-tantrums complete with absurdly personal vendettas based on minor comments, when a group of developers decide to design something they don't like.
I mean, do any of you in your efforts to be outraged about the mean terrible 4e devs and their meanness towards the plane of vaccum ever consider that maybe, just maybe, you're the ones being agressive, and overly critical?
Some of the 4e designers, by their derision, did not, in that instance, respect the way the others play. By FUBAR-ing the cosmology and mis-appropriating terms from D&D history, they already implied their disrespect less directly.
Whatever you can claim about the 4e devs in these criticisms of 3e clearly loom far larger in the backlash against 4e.
And no, you don't get to blame the devs for that backlash- nothing anybody did is actually deserving of the venom which the 4e hate brigade has pushed into the comunity, least of all the wotc devs who dared to slaughter some sacred cows. What you're doing here is pepetuating a scapegoat.
WotC should probably supply alternatives -- including the alternative to just omit them. But they shouldn't say that it's wrong to enjoy them.
So in other words, all criticism is 'saying it's wrong to enjoy them'- you're deliberatly misquoting them there- and doing that is always bad. Do you understand the implications of what you're saying?
I would really love to see the product of this 'never say anything the most over-sensitive people on the internet will be offended by' style of game design. I'm sure a game based on that princible would win a whole slew of ennies. Assuming pathfinder wasn't competing that year.
That's just my thoughts on it. I'm not making a judgment on the actual character of the people in the discussion, but I am making a statement of how they come across to me, based on the quote and the context given. There are a lot of better ways to go about promoting your new product than alienating people who liked your old product.
You're aiding in misrepresenting the context. Comments like this have been hugely blown out of proportion, against the backdrop of a vicious backlash against 4e that has been extremly personal, critical, intolerant, and makes common use of scapegoats like this to justify itself.
There is no way to say 4e cosmos is better or worse, but there is plenty more history for it than has been given for 4e. In fact it had a whole campaign's worth of history.
No, it doesn't. See, the word
history actually means something, and while there is a fair bit of history about
sigil in planescape, there is not really that much at all about the great wheel, prior to the two fiendish codex books.
What exactly are you defending here? Does the feywild added from various mythologies suddenly make 4e better? No it makes it different.
I made the feywild on my own and simply called it the "land of fey". 4e really did not accomplish much with this in my opinion.
Did you evne read the discussion going on, or did you just jump in and start swinging? I was replying to the claim that 4e had no time for non-combat events in the land of fairie, when in reality, it's the first edition to have proper support for such a setting.
WOW! You are supercool!!!!!! You have great campaign settings! The fact 'you went there' proves it!!!!!!
Again, you're ignoring the discussion despite trying to enter it. Shemsheka hurled a veiled insult at my preferred playstyle, so I replied by putting things into proper context.
No body said you run bad campaigns.
Actually, they did clearly imply that 4e was s shallow, combat oriented game, and that i'd 'found a playstyle' within that. This was a staggering oversight on their part, so I opted to clarify.
Anyway you proved you run great campaigns because you 'went there.'
No, I proved I run great campaigns because I do. I said 'i went there' because I actually called the ridiculous idea that 4e is a shallow game that doesn't allow for deep settings, histories, campgins, or play styles.