Kiernan shrugs, "There are many mysteries among us here in this world. I have studied history and the arcane for close to 75 years now and I cannot confidently say I have even scratched the surface. The reference to Trilla does seem familiar to me and my memory seems to point in the same direction as Kirio. As for what happened to Trilla or even its mother is a matter of some debate. I suppose I can have a scribe scour the libraries for more information. Simeon?"
"I agree Kiernan," says the Headmaster, "we should definitely begin our search. However, there is definitely more in this intelligence and I need to focus some time on cracking the code. Its extremely sophisticated and I may have to utilize some of my more obscure divinations or potentially contact some planar associates for advice. Long story short, this is going to take me a great deal of time."
"Alright then, lets move forward from here." Kiernan turns to the party. "It seems that most of you are on board with these missions, so I will begin to prepare your home here in the North Harbour. We will send a messenger to your Inn to inform you when it is ready, though I anticipate that it will be early tomorrow morning. You are free to come and go in the Lyceum as often as you need." He turns to Lars, "I would be glad to provide you some instruction in the arcane, that is, after all, the Lyceum's primary purpose. I don't see a spell book on your person and your talk of your magic consuming you tags you as some form of sorcerer in my mind. The training is much different for those of your style, but rest assured that we have many sorcerers here at the academy. At your leisure, seek out an instructor named Deacon Theal who teaches sorcery. You may join his classes or speak with him in private if you prefer. Also, do not worry about these services taking the place of your monetary rewards. Consider them a gift."
Simeon looks to Alric. "It seems Kiernan has already offered you your missions. Good. If you're speaking of where Dubovir Marshwalker makes his home, then you do not have far to travel. It is perhaps a few hours walk to the edge of the swamp, which you should recall from having journeyed here that way. From there its perhaps another hour or so before you reach the south coast of the peninsula. The druid makes his home in a circle of stones and trees near the beach and swamp. It is not difficult to spot."
"Well, I suppose that wraps up this meeting," says Kiernan as he stands up with Simeon, "unless you have further questions?"