• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Spells you want them to bring back

Mengu

First Post
Wizards can have a lot more magic, depending on how you flavor them. Nearly every feat you have, could be magical in some way. Say you have the following feats.

Unarmored Agility: When you are studying your spellbook in the morning (cause you're old skool), you cast "Mage Armor". It lasts for 24 hours and give you +2 AC.

Staff Expertise: You summon an energy bubble around you when casting spells, so your enemies can't harm you.

Deva Heritage: Once per day you can cast "Astral Splender".

Arcane Familiar - Book Imp: Every the morning you can cast "Summon Imp" to call for an assistant. Also every morning you cast "Resists Lesser Elements (Fire)" on yourself, which lasts 24 hours.

Disciplined Talent: You learn the Mind's Eye spell and can cast it as a free action, which gives you +5 to perception checks (aka skill training in Perception). You also learn the "Dimensional Scramble" spell.

Poison Adaptation: Every morning, you cast "Resist Elements (Poison)" on yourself, which lasts 24 hours.

Skill Power - Eyes of the Deep Delver: You learn the spell "Bat Senses".

With all the reflavoring possibilities, I don't think I would ever feel a wizard wasn't magical enough, or a fighter wasn't martial enough. Say my warforged fighter was multiclassed invoker for hand of radiance, I could just as easily reflavor my hand of radiance to be 3 crossbow bolts shooting out of my shoulderbow. So the flavoring can go both ways.
 

log in or register to remove this ad






Most of the 'you would never cast this in combat' type spells can easily be (and in many cases are) rituals at this point. I think they broke somewhat with using classic names for many of them though, which I don't really understand. Maybe a reluctance to commit to specific different new implementations, though they certainly did do it with a lot of low level wizard spells.

Seems to me though a lot of what people want is a caster that has easy plot solving options and meta-powers. It just isn't going to happen.
 

I really want to see melf min metor as an encounter that targets upto 3 targets each one does 1d6+int mod fire and splash burst 1 for int mod fire if you target only 2 it does d8 if you argot only 1 it does d12
 

That might work. It is pretty close anyway, probably be fine at some point in heroic, but then I'm not the guy that spends a lot of time homebrewing powers... ;)
 

Tony Vargas

Legend
One of the things that annoys me a little about the Wizard is that he is as power-full (meaning the choice of Powers from various corebook and magazine sources) as all the other classes but that is seriously wrong...

Wizards always had oodles of Spells and martial classes had one spell
It was called "Hit them with a big stick till they fall down"
Yeah, and that worked so well...

Now when the other classes get oodles of Powers, Wizards are balanced to have around the same and things seem drasticaly uneven. the one class you could micro manage to death is now just as micro manageable as every other class so what is the point... ??
By 'drastically uneven,' of course, you mean 'more or less even.'

The Wizard still has more spells 'known' than any other class has powers, thanks to his spellbook. Via the Mage, it's getting new schools full of spells almost as fast as WotC can publish new suplements. The wizard now has more builds than any other class, including the most-popular class, the fighter.

There are still a great fantastic amount of Spells that existed in previous editions and are missing from 4e and I really think we need a good book release just for the Wizards.
A lot of the fun/flavorful spells are now rituals. You can still collect rituals much like you could spells in the olden days, so a lot of that old flavor/feel is there, if you go looking for it (and not just for the radical overpoweredness you could achieve with it).

Of course we would all want Wish, Power Words and such but is there a spell you are really missing from an earlier edition... one that you clung to like a small child clings to their cuddliest teddy bear and when they forgot to bring it over to 4e you have not stopped crying??
Most of the ones I missed initially (Rope Trick, Fools Gold, Continual Light/Flame, etc) are back as rituals, though not always under the same name. Some are just pointless, now (you don't /need/ Write or Permanency, for instance). So, no, nothing's leaping to mind.

A couple, though, like Chromatic Orb ended up as spells /for other classes/. That's gotta sting a little.
 

Remove ads

Top