Lots of quick stuff here:
IC Thread is here:
http://www.enworld.org/forum/playing-game/310474-legacy-silver-dragon-s-w-4th-ed.html
Feel free to start RPing on there even if your character isn't completely equipped/set, it'll be a good way to introduce the town and your characters to everyone. Binder Fred is already there.

Also, if there's a convo that you're interested in but doesn't have much other than just a quote (no mention of who or what is saying it), you can either just assume you overheard it without seeing who said it and indicate to me that you're interested in it. Or you can do as Binder Fred did, and actually give an NPC and place... (so at least at the start, we build the town up together).
Another item for everyone...
I realize it got buried in my chargen rules, so for now you can use the standard equipment tables. I'll make a specific town equipment list in the next week or so. Effectively anything made of wood gets a 20% discount, anything made of metal gets a +10% penalty in cost.
Whizbang Dustyboots: Ok, sounds good.
mdengler: Got your character in your e-mail, looks good. Just post it here after you've rolled your HP (or feel free to try the dice roller here - 1d8, with your actual HP being (1d8/2 + 4).
Fenris: Yup, you can switch any two stats you like. I'm going to use the 'three alignment system' (Law, Neutral, Chaos) in S&W for characters OTHER than Clerics. Clerics have the full 9 alignment system: my reasoning being that the average person does good and bad things (as defined by society/morality) both, but is more defined when it comes to whether they obey laws. (For everyone else, feel free to mentally add 'good or neutral' to the three alignments listed above, but it's for RP purposes only). A cleric however has A) thought long and hard about morality and his/her personal beliefs, and B) is required to represent his religion faithfully.
So, as far as specific deities. If you have access to the D&D 3.x PHB, here are the deities I would consider appropriate to choose from:
Ehlonna (NG): Goddess of the woodlands. Has a large enough following in the town due to the location in the wilderness, although there's some tension between the more extreme members of her faith who say that cutting the trees nearby is against her ways, and the average person who thinks that making sure new trees are planted is enough to replace the ones cut, and that the forest is her blessing on the town. An adventuring cleric in her faith would be something along the lines of a Ranger/Druid.
Fharlanghn (N): God of the roads. In spite of there only being one real road into Ascadar, it's a rather important one, so there's a minor sect that worships him. An adventuring cleric in his faith would be expected to keep roads clear and safe.
Heironeous (LG): God of Valor. Adventuring clerics in his faith would be a Holy Warrior of sorts. There's a small church devoted to his worship, but not many people consider him an important god in this region.
Kord (CG): God of strength. He's well thought of out at the edges of the Empire, as many of the people who live here are those who are used to using their strength to get by. There's a reasonably large group of people who worship him, though a lot of these are frequently seen getting into fights in the tavern these days.
Pelor (NG): God of the sun. As in most places, the humans here have a large church devoted to him, and many followers.
Wee Jas (LN): Goddess of death and magic. She's not a popular goddess in Ascadar, but there's a small community of followers.
St. Cuthbert (LN): God of retribution (revenge and just punishment on those who deserve it). He wasn't popular when Eliaesel was still present, but his religion has grown in strength, but is specific to humans in Ascadar - many of whom take transgressions by non-humans as a reason why the non-human races should be reduced in political power. Obviously this is a perversion of the faith, but the church seems unable or unwilling to control its followers.
The evil gods aren't worshiped openly but everyone knows a friend who says they've heard of secret services in hidden places at night.