Plane Sailing
Astral Admin - Mwahahaha!
Merged Merric's more recent thread with my older thread. Ninja'd you!
In some ways I dislike one of the popular takes on CoC which is that, if you're sane, you're not playing it properly, and I've played in groups where the goal of the game has mutated into little more than a race to zero SAN.
This isn't for me. CoC works at its very best when you create a nuanced investigator with so much more to lose as his sanity ebbs away.
I fully agree. With the campaign I am currently running (a ten year in game campaign) I'd much rather have the characters survive as long as possible. Insanity and death are always close bedfellows but it doesn't need to be the case with every story being told.
For a campaign though, I can't see that working as well as the kind of situation you guys mention, with nuanced investigators who want to avoid sanity loss .
Honestly, what impresses me the most about Call of Cthulhu is actually how clever it was for its time, especially when many of the other games in that era were ultimately derived from AD&D.
Runequest, CoC, Stormbringer etc don't especially appeal to me for campaign play, because of the austerity of their PC build rules.Remember of course that CoC is basically a simplified Runequest; RQ 2 is still my favourite rpg rules of all time.
"Fix" Sanity? Could you tell me more?
I really don't approach many other horror RPGs.
Cheers!
When I describe RQ/BRP games as austere, I've got in mind the "truthfullness" of the character sheet - there is the skill with its percentage chance beside it, and there are no tricks or knacks to amplify this (nothing like Feats in 3E, or the gonzo magic of D&D that can often provide automatic successes in place of needing to rely on skill rolls) and no subtleties of action resolution to exploit (contrasting with clever use of OB/DB splitting in RM, or a group of players doing clever things with the initiative sequence in 3E or 4e).in these games, RQ2 particularly, you had pretty much infinite choice in the combinations of weapons, armours, skills and spells you would use... in which way did you find this 'austere'?