catsclaw227
First Post
Have you ever… ? Hmmmmm.
What have you done “outside the rules” of your system?
[Edit: See disclaimer below**]
I am running a 3.x/Pathfinder super-module and adventure under the 4e ruleset. It is by award winning, top notch writers and publishers of the 3.x era. We’re having an awesome time, but the hyper-sandbox nature of the adventure in question has created some issues.
There is a lot of incredible background that I want to provide to the players as hints and rumors. I would love to just provide some of it as reward for job-well-done so far. (As XP, but ad-hoc.).
Maybe at the meta-game level, Players can trade “GP value” costs for info and they can get special information in game. This would be background info for later parts of the adventure, or clues.
[Note: These modules are cut-throat. 1e feel, but 3.x adventures. I am running them tough. We’ve had PCs go down a lot, a near TPK in the two of the most recent mini-boss adventures, and they WERE NOT level appropriate.]
The party attacked a group that was a good 6-8 levels higher than them. They got some light clues, but didn’t act on them. Even the enemies didn’t want to die. (I mean, who does? In all my long years as an (A)D&D DM, these “fight to the death” monsters and NPC parties in D&D never made sense to me.)
After finally escaping, maybe they’ll go back to base, to collect new information and cash in newly aquired treasure. They need to. They are straggling. They are isolated, I need to give some clues.
Here’s where I want to give them some history, some purpose - mabe a lot, more than a PC would know, but a player should know so to help steer story. [And here’s the rub.] Is that bad? And how can I steer players so that it isn’t so obvious.
If my player aer totally stumped, I am totally comfortable with… “Hey guys, here’s some meta data you have but your PCs don’t. Play accordingly, but I know you want to continue this plotline.”
They want this campaign to flesh out. It will. Players all said they love what and how everything is setting up. They feel in control and loving it. But I need to feed them more clues about the long history of The Sleeping Tsar, Temple-City State of Orcus.
[** I don’t care about editions, versions, settings, or any warring between them. I love D&D and I don’t give a s**t if it’s 3rd edition scarred lands or 1st edition homebrew Lands of Aladorn.]
What have you done “outside the rules” of your system?
[Edit: See disclaimer below**]
I am running a 3.x/Pathfinder super-module and adventure under the 4e ruleset. It is by award winning, top notch writers and publishers of the 3.x era. We’re having an awesome time, but the hyper-sandbox nature of the adventure in question has created some issues.
There is a lot of incredible background that I want to provide to the players as hints and rumors. I would love to just provide some of it as reward for job-well-done so far. (As XP, but ad-hoc.).
Maybe at the meta-game level, Players can trade “GP value” costs for info and they can get special information in game. This would be background info for later parts of the adventure, or clues.
[Note: These modules are cut-throat. 1e feel, but 3.x adventures. I am running them tough. We’ve had PCs go down a lot, a near TPK in the two of the most recent mini-boss adventures, and they WERE NOT level appropriate.]
The party attacked a group that was a good 6-8 levels higher than them. They got some light clues, but didn’t act on them. Even the enemies didn’t want to die. (I mean, who does? In all my long years as an (A)D&D DM, these “fight to the death” monsters and NPC parties in D&D never made sense to me.)
After finally escaping, maybe they’ll go back to base, to collect new information and cash in newly aquired treasure. They need to. They are straggling. They are isolated, I need to give some clues.
Here’s where I want to give them some history, some purpose - mabe a lot, more than a PC would know, but a player should know so to help steer story. [And here’s the rub.] Is that bad? And how can I steer players so that it isn’t so obvious.
If my player aer totally stumped, I am totally comfortable with… “Hey guys, here’s some meta data you have but your PCs don’t. Play accordingly, but I know you want to continue this plotline.”
They want this campaign to flesh out. It will. Players all said they love what and how everything is setting up. They feel in control and loving it. But I need to feed them more clues about the long history of The Sleeping Tsar, Temple-City State of Orcus.
[** I don’t care about editions, versions, settings, or any warring between them. I love D&D and I don’t give a s**t if it’s 3rd edition scarred lands or 1st edition homebrew Lands of Aladorn.]