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Six From Gate Pass - Chapter 3: Shelter From The Storm


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Swamp / Tower

Arnir, the tools identify as "The Tools of Aethar" and impart their history to you.

They were first forged 1,247 years ago in the dwarven craft-citadel of Adamantine Reach, deep beneath current-day Dassen. Their creator was a Dwarven high priest and smith of Gond named Aethar who fashioned them in the name of his God and used them to complete the legendary hammer The Spine of the Earth. Having been used to create such an artifact, many dwarves flocked to Aethar and his wondrous tools, forming a large church of Gond that produced many weapons that were used by the warriors of Adamantine Reach to carve out a broad territory in the Underdark. Eventually, Aethar and his clergy left the Reach to start the 'Pilgrimage of Progress' to spread innovation to the surface world. Over time, many gnomes and humans flocked to Aethar's travelling church which soon settled on a peninsula to the south. There, they defeated an existing Yuan-Ti civilization and erected structures, temples and forges in the name of Gond. Aethar perished in the strugles and the tools then passed to a human priest named Clothar the Ironhanded who used the holy instruments to finalize a vast tower temple that stood in the middle of the Gond-blessed town that Aethar helped establish. The tools were finally interred in the cellar of the temple when Clothar died attempting to shore the walls of the town against the flooding brought on by the decade of rains.

GM: The Tools of Aethar provide a +10 circumstance bonus on any craft (weaponsmithing) checks when used to craft a weapon.
 
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"You are a healer, are you not, Hrmir? Why not just have a look and see if you can figure anything out?"

Arnir looks over the tools and hands them to Bannock. "These are quite a find...They won't make any magic weapons, but they'll help you craft items that would otherwise be beyond your skills....They're ancient, created by a priest named Aethar who worshiped Gond and he used them to create The Spine of the Earth....A hammer of great power."

Arnir then picks up the stone tablets and blows a thick layer of dust off them so he can read them.
 
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Kirio ponders the effect of the specter's attack on Bannok... "well, the specter seemed to be literally feeding off his energy, drinking it in somehow."

OOC: Take 20 on knowing about level drain effect on bannock, for total of 27-28 (no character sheet with me) on knowledge religion (effeect of undead creature attack), how to heal him etc.
 
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Swamp / Tower

[sblock="for Kirio"]Spectres and other kinds of undead have the ability to drain the energy from living beings. Bannock is clearly suffering from such a drain. The effects last for a period of 24 hours and Bannock will have to fight off the condition through the power of his own constitution. Should he fail to do so, he will permanently lose whatever energy was stolen by the spectre and it may only be returned if he seeks out a priest powerful enough to cast a Restoration spell upon him.[/sblock]

Arnir, there are 6 tablets weighing 3 pounds each.

The first tablet contains a number of principles and general insights on the relative merits of human, gnomish and dwarven architecture and engineering with respect to bridges and aqueduct construction.

The second tablet details the dogma of the church of Gond, which includes the following insights: Actions count. Intentions are one thing, but it is the result that is most important. Talk is for others, while those who serve Gond do. Make new things that work. Become skilled at forging or some craft, and practice making things and various means of joining and fastening until you can create devices to suit any situation or space. Question and challenge the unknown with new devices. New inventions should be elegant and useful. Practice experimentation and innovation in the making of tools and the implementation of processes, and encourage these virtues in others through direct aid, sponsorship, and diplomatic support. Keep records of your strivings, ideas, and sample devices so that others may follow your work and improve on what you leave behind and encourage others, such as farmers and hunters, to think of new tools, improved ways of crafting and using their existing gear, and new ways of doing things. Observe, acquire, and store safely the makings of others and spread such knowledge among the consecrated of Gond. Discuss ideas and spread them so that all may see the divine light that is the Wonderbringer.

The third tablet seems to be some kind of treatise on the use of precious and rare gemstones in the construction of magic wands. The tablet includes the properties of the stones and fabricating guidelines for how to ensure that both arcane and divine magic can be amplified through said stones. The tablet could be used as a recipe for future wand construction.

The fourth tablet discusses the philosophical rift between the church of Mystra and the church of Gond. The former sees the latter as seeking to supplant the wonder of magic with 'technological progress', while the latter sees magic as a way to further such progress.

The fifth tablet contain the insights of Clothar the Ironhanded on the war with the Yuan-Ti and the establishment of the church of Gond's town on the peninsula. There is also a lengthy section about the ongoing strife between the Gondians and another civilization that seemed to occupy the very tip of the peninsula. They are referred to only as the Pyromancers and their city is described as place of sprawling stone structures, piers and bridges that was constantly wreathed in clouds of steam from blazing rents in the earth and ocean.

The sixth tablet describes various smelting and metal refining techniques for natural mundane metals, as well as a few rare 'deep' ores by the names of Darksteel, Hizagkuur, Arandur and Dlarun.
 
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Kirio addresses Hrimr and bannock "The Spectre and other kinds of undead have the ability to drain the energy from living beings. Bannock's life energy has been drained by the attack he suffered. Bannock, the effect will last at least 24 hours, during which time your body's constitution will attempt to fight off the condition. Should you fail, you will permanently lose whatever energy was stolen by the spectre and it may only be returned by a priest powerful enough to cast a Restoration spell on you.
 

Arnir snorts with contempt as he skims the tablet on bridge and aqueduct construction "Good to see Bannock didn't suffer for nothing...." His tone softens not at all as he reads the dogma of the Gondians and he huffs with irritation, however the third, fourth and fifth tablets give him pause. He stops to read them more carefully, being especially interested in mention of Pyromancers as well as augmenting magic with technology.

He only scarcely hears Kirio's explanation of Bannock's malady, looking up over the tablets he says "Bannock, let me know when you're at your lowest, and I have a spell that will provide you some help...Not much, but something."

OOC: Arnir will cast Resistance on Bannock when it's time to make his fort save which grants a +1 to all saving throws.
 

Lars awakes early, and seeing his friends have still not returned, he heads out for breakfast. Baba Gerty is the best cook that he knows of in Seaquen, but she is closed in the mornings, so he gets a stevedore breakfast at the main harbour. Eggs, fried mushrooms and bread with apple jelly and tea.

He shops around until he finds a buyer for the set of masterwork mason tools he got from Finneas.

Assuming the sale is more than 25 gp, he pockets the difference and heads towards the Bronze Trident, taking a chance Reece will be around before noon. Two blocks away, he ducks in a narrow alley and assumes his Romeo disguise.

OOC: Will wait to see if Reece is around before proceeding.
 

Hrimr wishes there was something he could do to help Bannock, but drained energy is beyond his skill. The undead are truly terrifying.

"Well, we should set up camp and rest. Can someone give me a hand with the corpses? We can throw them outside."
 

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Bronze Trident

Lars, the masterwork tools fetch 27 pieces of gold and 5 pieces of silver, granting you a slim profit indeed. When you arrive at the Bronze Trident, you only need to wait a few moments before you see Reece step out of the front door to throw a sack of garbage into a nearby pile of festering refuse. He then splashes a bucket of water on the street in front of the entrance and heads back inside.

When you step into the tavern, you see that Reece is at his usual spot behind the bar, wiping down tankards with a cloth. Not too many patrons are present, though one of the performing gnomes from the night before is snoring loudly beneath a table in the corner. Seeing you walk in, Reece waves you over: "Ah Romeo. You're back I see. I can only assume that means the job is done?"

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Swamp/Tower

Eventually, night rolls in and the fatigue brought on by a day slogging through the swamp begins to beg your bodies for rest. The cellar, while moldy and a bit morbid, is dry and safe. Watches are kept and the night passes without incident. In the morning, the rain still falls and you are able to set back out on your attempt to track the creatures that apparently slew the druid.

GM: If you did other things during the night, feel free to edit them into your next post.
 
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