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Swamp / Tower
[sblock="for Kirio"]Spectres and other kinds of undead have the ability to drain the energy from living beings. Bannock is clearly suffering from such a drain. The effects last for a period of 24 hours and Bannock will have to fight off the condition through the power of his own constitution. Should he fail to do so, he will permanently lose whatever energy was stolen by the spectre and it may only be returned if he seeks out a priest powerful enough to cast a Restoration spell upon him.[/sblock]
Arnir, there are 6 tablets weighing 3 pounds each.
The first tablet contains a number of principles and general insights on the relative merits of human, gnomish and dwarven architecture and engineering with respect to bridges and aqueduct construction.
The second tablet details the dogma of the church of Gond, which includes the following insights: Actions count. Intentions are one thing, but it is the result that is most important. Talk is for others, while those who serve Gond do. Make new things that work. Become skilled at forging or some craft, and practice making things and various means of joining and fastening until you can create devices to suit any situation or space. Question and challenge the unknown with new devices. New inventions should be elegant and useful. Practice experimentation and innovation in the making of tools and the implementation of processes, and encourage these virtues in others through direct aid, sponsorship, and diplomatic support. Keep records of your strivings, ideas, and sample devices so that others may follow your work and improve on what you leave behind and encourage others, such as farmers and hunters, to think of new tools, improved ways of crafting and using their existing gear, and new ways of doing things. Observe, acquire, and store safely the makings of others and spread such knowledge among the consecrated of Gond. Discuss ideas and spread them so that all may see the divine light that is the Wonderbringer.
The third tablet seems to be some kind of treatise on the use of precious and rare gemstones in the construction of magic wands. The tablet includes the properties of the stones and fabricating guidelines for how to ensure that both arcane and divine magic can be amplified through said stones. The tablet could be used as a recipe for future wand construction.
The fourth tablet discusses the philosophical rift between the church of Mystra and the church of Gond. The former sees the latter as seeking to supplant the wonder of magic with 'technological progress', while the latter sees magic as a way to further such progress.
The fifth tablet contain the insights of Clothar the Ironhanded on the war with the Yuan-Ti and the establishment of the church of Gond's town on the peninsula. There is also a lengthy section about the ongoing strife between the Gondians and another civilization that seemed to occupy the very tip of the peninsula. They are referred to only as the Pyromancers and their city is described as place of sprawling stone structures, piers and bridges that was constantly wreathed in clouds of steam from blazing rents in the earth and ocean.
The sixth tablet describes various smelting and metal refining techniques for natural mundane metals, as well as a few rare 'deep' ores by the names of Darksteel, Hizagkuur, Arandur and Dlarun.