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Six From Gate Pass - Chapter 3: Shelter From The Storm

Hrimr finishes the spell. Little tongues of lighting begin to move across the clouds. Hrimr points his Living Warhammer at the Specter and speaks.

[sblock="For those who speak Dwarven"]FLASH![/sblock]

From the clouds a bolt of lightning strikes the ground where the specter floats. A loud crash of thunder reverberates through the room.

OOC: Reflex save DC is 16
 

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OOC: hey guys, I'm off to London for the next couple of weeks, so if my turn comes up in this fight after say 8 pm today Toronto time, Greg has my permission to play Kirio's turn so you are not all hostage to my transit. Unsure what my access will be in London (have an Ipad with me), but if something crucial is required of Kirio while I'm away, Greg can play kirio after giving me say... 24 hrs to respond). Da Goat
 

OOC: hey again, well, made it to london, it is awesome, and i have great a great wifi connection so... Should be able to play no problem... Just maybe give me 24 hrs to fit in a little sight seeign ;)
 

********
South Harbour

Lars you don't find more than 3 pieces of silver and a few coppers on Finneas. With your dagger at his back, the drunken fool complies with your demands and stumbles his way back into the town. He sobs quietly as he walks, and sometimes asks you for mercy, but he does not make a scene. Eventually, he manages to find his meagre house on the edge of town, close to the refugee camps and the new houses that the city are trying to construct.

His home looks like it has just had a workshop added on to it, and piles of stone blocks and piles of rock dust fill the yard outside. He takes you inside and closes the door behind him, before clumsily fiddling with a flint and steel. After a few minutes he manages to light a wick and sets a lantern alight. The house and workshop are no more than two adjoining rooms that are spartan in their appointment. Like a falling heap of rubble, Finneas sits on his bed and puts his head in his hands. Between sobs he says: "Please dun kill me ... I dunna have any gold ... I dunna have any ting a'tall!"

"Well now, maybe you're selling yourself short, man. Let's see it, show me all your stuff. Or better yet, you can watch while I check things out." Lars binds the man's wrists together, and ties him to a bedpost. Then he starts checking every square inch of the man's appartment. Under the bed, the mattress, the workshop, everything.

Before he has gotten too far, Lars turns to Finneas, "You know, you might want to let me know where the valuables are. I'll ruin less of your stuff that way."

OOC: Take 20 on Search (Perception skill is 7): 27
 

********
South Harbour

Lars, you don't find anything of value as you rummage through Finneas' meagre home. Threadbare clothing and food stuffs are the most interesting items that spill out from overturned trunks.

When you step into the workshop, you find a dusty room filled with limestone blocks covered in half-finished carvings, buckets filled with milky-looking water and rags hanging from pegs in the wall. Draped over the back of a chair is an oiled leather tool belt which sprouts a set of mason's tools: hammer, chisel, files, etc. The set looks extremely old, almost antique, but they are sharp, made from fine materials and definitely of masterwork quality.

Finneas, who sees that you have noticed his tools, tugs at his bindings and cries out: "Please, not me tools. They've been in me fam fer generations. They're all I have!"
 

Arnir grimaces as Bannock flees from the specter

A warrior turned craven is never a good thing...better keep an eye on him...


Arnir turns his attention to the specter as it attempts to assault Kirio and again begins channeling his magic, hoping this time, it will be more effective.
 

End of Combat

********
Swamp / Tower

Arnir's blast of electricity and Hrimr's bolt of lightning strike the spectral priest almost simultaneously. The energy rips the image of the specter asunder and a horrible scream rips through the room. The screaming lingers as the ethereal creature begins to fade away from the material plane and eventually disappears. In the end, only the echo of the cry and the lingering smell of ozone is left in the room.
 

Hrimr lets out a sigh of relief and lets the spell go. The clouds thin out and dissappear.

"Bannock, are you all right boy? By Moradin, I've never seen you so scared. What happened? "
 

********
South Harbour

Finneas, who sees that you have noticed his tools, tugs at his bindings and cries out: "Please, not me tools. They've been in me fam fer generations. They're all I have!"

Lars grimaces in frustration. He holds the tools and looks at the piteous, drunken and bound Finneas blubbering on his bed, torn between his conscience and his larger goals. He thinks things over before steeling himself towards what he must do.

"You should have thought about that before foolishly borrowing from a character like Reece. Don't you know you'll be dead in two days if you don't pay him back? Besides, why were you so foolish that you had to go and spend your silver in front of him at the Bronze Trident? Stupid, stupid, stupid!" Lars pulls out two gold pieces from his pouch. "Here, take this. My best advice is to join the militia, and make yourself useful."

Lars cuts the man's bindings and leaves the apartment. He is tired and feeling sick at heart from the cruelty of the world. He resolves to go and sell the tools in the morning and return to see Reece later to give him his money.

Lars stops by a good tavern, and buys a pouch of good wine before heading home and hopefully finding his friends safe and sound.
 

Into the Woods

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