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Six From Gate Pass - Chapter 3: Shelter From The Storm

Kirio, your arrow succeeds on striking the spectre. Though it flies through its ghostly body and strikes the back wall of the cellar, the creature howls in pain.

GM: As Kirio has explained to you, as an incorporeal creature, you can only hit the spectre with a magic weapon or a spell. When you attack with either, there always remains a 50% chance that the attack will miss as the creatures exist half on the material plane and half on the ethereal plane. When you make your attacks, don't forget to roll a d100. 50 or higher means you hit.
 

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OOC: Sorry guys, in a bit of a flurry of activity in real life right now. Can't put too much attention to the posts right now so I'll just make a generic maneuver without much thought. I should be able to catch up later on today.


Alric double moves to J14, though he is unsure what he's going to do with an incorporeal spectre and wielding no magic himself.
 

OOC: I note Kirio did not roll a crit damage. Can these not be critical-hit?


Bannock steps in front of Arnir into G-9. "I know this here blade has some kind of magic on it, and it's from hell, where you'll be headed soon enough!"

Bannock puts all his might into a great downward chop.
 

Bannock, your weapon strikes the spectre, momentarily splitting his ethereal form in half from shoulder to hip. When the parts rejoin it cries out in a bloodcurdling shriek of pain.

The spectre's rage is visible on its contorted face and bulging white eyes. It floats towards Bannock (5-ft to G10) and swings its phantasmal hammer angrily at the glaive-wielding warrior. The hammer passes through Bannock's full plate as if he was not wearing any armor at all. Bannock, you feel a deep, intense sense of cold, like the dead cold touch of the grave, and horrible pain wracks your body as the hammer touches you. You feel your strength and vitality being sucked away and as the hammer leaves your body you feel weaker and frigid inside. The spectre seems empowered somehow now and it murmurs:

"Yes ... I can feel your energy ... it is like ambrosia to me!"

GM: Bannock, being hit by the spectre bestows upon you 2 negative levels which represent the energy it has drained away from you. You now suffer -2 to all attacks, saving throws, ability and skill checks and take 10 more points of damage in addition to what was rolled below (so total of 12). There are other effects as well, so you (and the party) can read about the results of negative levels here
 
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The colour in Arnir's face drains along with Bannock's life energy "Undead son of a bitch!" he mutters as he scrambles backwards to E8. Once there, he calls upon Mystra using ancient words, and his palms begin to glow bright red. Flames erupt from the center, forming a large ball of fire which suddenly lances out in a blinding, red hot beam.

Please Mystra, guide my hand...Damn!
 
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Hrimr takes a step back (to C8) and draws his living warhammer. With his free hand he begins to make motions and starts chanting in Dwarven. Dark clouds begin to pour in from the open door and swirl overhead.

OOC: Cast Call Lightining, 1 round cast time
 
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Trusting in Kirio's words Alric frantically attempts to think of a way to hurt the spectre, distract it, confuse it, anything. His eyes settle upon the statue the spectre emerged from and in a frantic moment of desperation, not even knowing what he hopes to accomplish, he runs over to it attempts to topple it over.

Alric moves to H15 and attempts to push the statue over.
 


Into the Woods

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