OnlineDM
Adventurer
If you're building a full-on dungeon that the players will explore room by room and map and see all of, then yes, you'll want some nods to "realism".
The other approach is to build a dungeon that only exists as a framework for interesting encounters (whether combat or otherwise) where the PCs will not be spending days or weeks, but rather hours. In that case, you can ignore details like garbage pits and kitchens as something that exists somewhere in the dungeon, but not in the parts that the adventurers are visiting.
The other approach is to build a dungeon that only exists as a framework for interesting encounters (whether combat or otherwise) where the PCs will not be spending days or weeks, but rather hours. In that case, you can ignore details like garbage pits and kitchens as something that exists somewhere in the dungeon, but not in the parts that the adventurers are visiting.