Ferghis
First Post
It looks like we're getting not only customized monsters soon, but the ability to export them as well. This means that oddball conditions inflicted by monsters will be, at least in theory, importable. I know I'm repeating myself, but when it's so-and-so's turn, having a list of all the conditions s/he could inflict would make condition tracking so much easier. Without sounding ungrateful for your current efforts or cavalier about your time and resources, may I ask if the possible implementation of the below feature is any closer?
And with every possible ounce of respect for your time and gratitude for your work (no sarcasm intended), I'm also wondering if there was any progress on the following potential feature, or if plans to implement it were approaching.
I think this is a good idea. But I would add the saved list of effects to TT before I create a separate application for the user. A saved effects list could also save the DM a lot of time.Saved list of possible effects for PCs:
Most monster effects are limited to conditions. So the conditions inflicted on the players tend to be limited to those listed in the Rules Compendium. PC power effects, on the other hand, have loads of non-standard effects: can't shift until end of next turn, -5 if moves away from avenger, Divine Challenge (which is different from a regular mark), marked by Aegis (also different from a regular mark), and so on. If players make and save a list of their often imposed effects, and simply slide them onto a target, that save loads of typing (and the effects can be described in some detail). Typing them on the fly, on the other hand, is more time consuming, encourages brevity, and makes it more likely to miss things.
So, if the turn-tracker could function in the hands of one or more players, who could track these details with relative ease (after they setup a list of possible effects), that would be an extremely useful piece of software, even if not networked.
And with every possible ounce of respect for your time and gratitude for your work (no sarcasm intended), I'm also wondering if there was any progress on the following potential feature, or if plans to implement it were approaching.
Adding monsters on-the-fly:
In light of the above situation, where players take care of initiative and condition tracking, but possibly useful in others, the ability to add a monster on-the-fly, so to speak, sounds useful. Just an initiative number and a name is necessary, but DMs might find it useful if they could select level and role (and maybe populate the default details), in case they needed a random body that wasn't in the pre-planned encounter.