Bedrockgames
I post in the voice of Christopher Walken
See, I have to wonder at that last bit. Closer to 1e? Why? 3e was about as far from 1e as you could make it. They took pretty much every sacred cow mechanic in 1e and 2e and turned it into hamburger for 3e. They removed virtually all alignment restrictions, multiclassing restrictions, made making monster characters part of core, rejiggered virtually every spell, stripped down the base stats. Removed vast swaths of the rules to clean them up.
I said 1E, because 2E gets such little love. But between 1E, 2E, and 3E there is kind of a natural evolution that made sense to me. I wasn't shocked for example when I opened 3E (in fact I was somewhat delighted to see half-orcs, monks,etc returned to the PHB). The most obvious change I saw at first was they made calculating attacks much more intuitive (with BaB) and they made multiclassing much simpler and easier to achieve.
Sure it was very different, but the core elements were all there. It was very easy to go from playing 2E (which I was doing at the time) to 3E. I certainly had some complaints. Whereas my reaction to 4E when it came out was a bit more perplexed. It didn't feel familiar anymore.
Why would you think a Monte Cook designed 4e would go closer to 1e? 3e? Mabye, I'd buy that. But 1e? Good luck.
Simply because in my view 3E is much closer design-wise to 1E and 2E than 4E. I could be totally wrong. But my thinking is they hired him for a reason: 4E didn't meet the level of success they were looking for and they want to hedge off competition from pathfinder. Underlying most complaints I see about 4E is it simply went too far and sacrificed too many sacred cows. So I think their solution is going to be something that is a more natural outgrowth and progression from 3E (as 3E was to 2E). But I could be wrong. This is just my assumption about what is going on.