Are illusions ever fun for a DM to use? This question was prompted by Goodman Games' DCC #40, Devil in the Mists, where a bone devil opens with an illusion of a pit fiend. I was gleefully planning to get a pit fiend mini and look up the abilities of pit fiends so my illusion would be realistic and scary. Would that be fun for my players, or just me?
Not being familiar with that adventure, is that the entirety of the setup? I mean is the bone devil vastly outgunned by the PCs and it's trying to frighten them away?
An illusion came up in our Friday night game. We're playing through the B series adventures adapted to 4th edition, and are all low level. Our DM has made it clear he's not too concerned about giving us consistently balanced challenges, and it's been a lot of fun (in a please don't let us TPK) kind of way.
It was deep in Elwyn's Shrine where we came across a pack of black dragon wyrmlings, and in the middle of the fight our barbarian activates a magic ring...which we don't know what it does besides it's a "Ring of Dragons." Suddenly a gargantuan black dragon appears in the room! And the barbarian claims he's controlling it! Much hilarity ensued as he cowed the wyrmlings with this dragon at his command. Only two characters realized it was an illusion; the barbarian was convinced he was controlling an *actual* dragon.
Next round the gargantuan black dragon vanishes, as our barbarian forgot to sustain the power of the ring. Fortunately we had managed to intimidate the wyrmlings by that point so they were no longer hostile.
I guess from a RP perspective we had tons of fun with the illusion. But we're also content to make subpar choices for roleplaying sake. Our DM often rewards us with style points in those situations.
But then I thought, the odds are one of my PCs will make a Will save. Now there's no way any of my players will be deceived. Will it still be any fun for them to pretend their PCs are deceived? It might be fun to see what your character would do when facing a pit fiend.
The best illusions I've ever run as DM were sufficiently complex that even if one player said "it's an illusion, disbelieve it", that wouldn't destroy the illusion overall. I've accomplished that in multiple ways - "separating" the PCs, illusions of the PCs with conflicting advice, multiplicity of illusions with changing conditions, etc.
Or is the point of an illusion to be just another spell like obscuring mist that makes it harder to hit the real enemy -- no one is fooled, but it still has a function anyway.
Obscuring mist and a Displacer beast's displacement power both are meant to function irrespective of the players knowin what's going on. But if a player comes up with a great idea that could plausible disable the illusion, albeit temporarily, I'd be inclined to let them do it.
Or are illusions fun for players only, so they can feel like they're making the monsters look stupid, and DMs shouldn't use them?
Nothing wrong with using an illusion as a DM. You just need to know how gamist the players are and design the illusion encounter accordingly.