UngeheuerLich
Legend
@Abdul:
Hey, you don´t have to argue wth me about 4e´s superiority in general... otherwise I would not be here in this forum.
But then again. The +1/2 per level is now redundant, as most checks assume easy hard and medium tasks set at your own level... So you could as well just drop the 1/2 per level bonus and actually have a much easier table...
The ablity increases also don´t do the skill system much good.
And skill versus defense seemed to have worked somewhere during the design phase...
So while it NOW does the job done quite well, it is not elegant anymore, as it used an seemingly arbitrary table to set DCs...
In 3e i could just say: expert tasks are DC 15 and be done with it... the whole game long...
but as you said: some key abilities were also moved into that system (which was eased somewhat in 3.5 by making animal empathy e.g. a feature instead)
Hey, you don´t have to argue wth me about 4e´s superiority in general... otherwise I would not be here in this forum.
But then again. The +1/2 per level is now redundant, as most checks assume easy hard and medium tasks set at your own level... So you could as well just drop the 1/2 per level bonus and actually have a much easier table...
The ablity increases also don´t do the skill system much good.
And skill versus defense seemed to have worked somewhere during the design phase...
So while it NOW does the job done quite well, it is not elegant anymore, as it used an seemingly arbitrary table to set DCs...
In 3e i could just say: expert tasks are DC 15 and be done with it... the whole game long...
but as you said: some key abilities were also moved into that system (which was eased somewhat in 3.5 by making animal empathy e.g. a feature instead)