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Why the thought of D&D 5e makes me sad...

No, he's not. He believed in some things being better than other things in certain conditions. His example was Toughness:

If certain feats or powers are better than comparable feats or powers in 4e (Twin Strike, from what I hear), they did the same thing Monte wanted: rewarding mastery of the game. His regret was that there wasn't enough guidance in helping people determine what things were meant for (as expressed in the second portion of the quote)...

Is the quote from here?:

Timmy, Johnny, and Spike Revisited : Daily MTG : Magic: The Gathering

It is even a bad understanding how to compare TCG and RPG.
 

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I like Monte as a designer. His quirks --yay casters!-- are, if nothing else, in line with the traditional spirit of the game.
It is? Fighters had more non-weapon proficiencies than casters, better saves and could use the most common magic items. And casting times was sometimes multiple rounds.

If they intentionally removed 4E content from DDI they would provoke unprecedented nerd rage. I can't imagine why they would intentionally remove the content if people are still willing to pay for it.
Nerd rage? Like replacing the offline builder with an online variant?
 

My prediction is that when 5e does eventually come out, there will be a tab in the DDI for switching between rules sets. Since the work for 4e will already be done, there's no reason to drop it.

I don't think so. They're gonna pull the "storage and support cost" argument and hatch it soon...
 

An unprecedented level of nerd rage from how many people? They certainly were very vocal. But numerous? I highly doubt it. The pdf's never sold in numbers to actually matter all that much.


There's a strange contradition about PDFs and how many people will use them (on screen or print them out). On the one hand, some folks will say that WotC can't make money on them, yet when they were available WotC was constantly atop the best sellers list on the top ePub sites (and acceptance of electronic products just keeps exponentially growing, if things like tablets and readers, and the demise of so many B&M stores, are anything to judge by) and on the other hand apparently piracy of current edition books at the time was enough to cause WotC to completely reverse their policy on all PDF products, even older edition (but if nobody wants them or will use them, how can they damage the profits?).

So, lines like "The pdf's never sold in numbers to actually matter all that much" really doesn't track for me.


As for 4E support once 5E is out, and compatibility of 4E with 5E? I think those situation will be in line with 3.XE support once 4E was out and 3.XE compatibility with 4E. It's a matter of bolstering the value of the most recent edition.
 
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If 5E launch substantially removes parts of 4E from DDI, it will be due to incompetence, not policy. For example, there may very well be certain aspects of 4E hard-coded into DDI, when they should not be. If these things happen to change for 5E, what the developer ought to do is recognize the problem, and change the hard-coding into something more flexible.

I think what you'll get on at least a few occasions is that developer will be behind on an impossible schedule, and will thus simply change to the new model. This will break something in 4E that will tick some people off.

We'll end up with a 4E in the 5E DDI that is more or less the same, but with some odd quirks. Opinions on whether or not those quirks make continuing with DDI viable will vary. People dropping out will create a marketing case for not supporting the ones that remain. If this is to be headed off, it has to be headed off from the beginning by management (and I don't mean Mearls, either).
 




if you had a little more experience under your belt, and I'm not just talking about +3 codpieces, you'd understand that many things will get one "laid". Yes, including D&D.

I guess he was just kidding.

I met my wife on a Vampire Live... (shame on us).
 


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