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Dragonfly Larva (Nymph) Working Draft

Dragonfly Larva, Giant
Medium Vermin
Hit Dice: 6d8+12 (39 hp)
Initiative: +6
Speed: 20 ft. (4 squares), climb 10 ft., swim 10 ft.
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Bite +6 melee (2d6+4)
Full Attack: Bite +6 melee (2d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Gnaw, improved grab
Special Qualities: Darkvision 60 ft., jet sprint, vermin traits
Saves: Fort +7, Ref +4, Will +2
Abilities: Str 16, Dex 15, Con 14, Int —, Wis 11, Cha 3
Skills: Climb +11, Hide +2*, Spot +4, Swim +11
Feats: Improved Initiative (B)
Environment: Warm or temperate swamps
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:

An ugly giant insect the color of mud. Its thick, flattened body is at least the size of a man's. The lower half of its face is covered in a mask of smooth chitin.

Giant dragonfly larva, also called nymphs, are the aquatic young of giant dragonflies. These voracious predators live at the bottom of rivers and lakes. Once they grow to a large enough size, the nymph crawls out of the water (preferably on a moonless night when its enemies are less likely to spot it) and metamorphoses into the winged adults. The adults then mate and lay eggs back in the water to start their life cycle anew.

The "mask" covering the larva's face has a concealed pair of hooked jaws, and is the front of a lip-like organ folded under the insect's head. This lip can unfold with lightning speed to seize prey, which are then pulled in to be devoured by the nymph's mandibles.

Dragonfly larva have gills inside their abdomen, which they keep oxygenated by pulsing water in and out of their bodies. In an emergency, a larva can shoot water from its abdomen and jet away.

The giant dragonfly larva described above has grown large enough to attack most humanoids. It is about 5 feet long and weighs roughly 300 pounds. Newly hatched nymphs are less than a foot long, these Tiny-sized hatchlings are no threat to adventurers.

COMBAT

Giant dragonfly larva hide in mud or freshwater weeds and wait to seize any prey that wanders into charging distance. They do not attack opponents much larger than themselves. They try to grab an opponent and then devour it with their gnaw special attack. The nymph may use its jet sprint to pursue a potential meal that's wandering out of reach, but they usually reserve this ability to escape from danger.

Gnaw (Ex): A giant dragonfly larva deals automatic bite damage every round it maintains a grapple.

Improved Grab (Ex): To use this ability, a giant dragonfly larva must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it can establish a hold and start to gnaw its opponent.

Jet Sprint (Ex): Once every other round, a giant dragonfly nymph can jet forwards as a move action, at a speed of 60 ft. It can use jet sprint when charging (it still moves 60 ft.) or as part of a run action (in which case it moves 120 ft.). It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant dragonfly larva has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. The dragonfly nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*Giant dragonfly larva receive a +8 racial bonus on Hide checks when camouflaged in their natural surroundings.
 
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Agreed, probably doesn't need a racial grapple bonus. Looking pretty good, though.

Anything you'd like to add mechanically, or is it just flavour & tactics left?

I'm wondering whether to give them Improved Initiative (B) to represent their "lightning-fast labium" attack, like a Viper uses that feat 'cause they strike fast as the proverbial serpent.
 





Since we seem to want to wait on the flavor text, let's start thinking about mechanical changes. Did you have any in mind?
 

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