Herremann the Wise
First Post
Again it is your context here. The character has been whacked into the negatives by a big troll, blood spurting everywhere and pooling under the character's unmoving skull. I think that qualifies as serious enough that the PC needs urgent attention otherwise they will die. If with that description, the character got up naturally at capacity, I think I'd feel entitled to feel a disconnect between what the DM is describing and what the mechanics are saying.Huh? How did you describe a serious wound? You described someone bleeding from a head wound. How serious is that? It could be life threatening, it might not be. Without further inspection (ie actions by the characters), we won't know.
if the character goes into the negatives according to YOUR contextSo, I can vaguely describe a wound in 3e and it's automatically a "serious" wound,
Yes really. What mechanical support does 4e give you for a wound that lasts longer than an insta-heal day (and thus a serious wound)? None. That's a pretty big hole in the overarching narrative wouldn't you say? Imagine your group of adventurers around the campfire discussing their careers. Isn't it funny when they all come to the consensus that after years of adventuring, the worst injury any of them have ever had is a flesh wound that was fully recovered from within a day! Except for you know... the ones that killed them.but, if I use the EXACT SAME description in 4e, it's never a serious wound? Really?
It just so happens I am a mathematician and that equates to an initial 41% chance of stabilising. However why I said to read the rules was because without help, the character is still going to lose 1hp every hour that they remain unconscious (10% chance to gain consciousness), and even then, they have to make a further 10% chance to regain hit points naturally otherwise again, they are losing 1hp every day. As such, they will more than likely die if unaided. With aid, like in 4e, their long term health is almost guaranteed although nowhere near as speedily.As far as checking the Stabilization rules, well, I've got 5 checks at 10% to not die. I'm no mathematician, but that sounds a heck of a lot better to me than the standard 27% chance of surviving on my own in 4e.
It's completely uninformative until the rolls have been made or not made. Talking about something concrete when you are talking about a non-certain probability of 27% is pretty funny. It is death or a flesh wound - you just don't know yet. In 3e healing from a negative hp situation, recovery is slow (and if unaided particularly perilous). The 3e situation is far more concrete than the erratic 27% "chance" of death or flesh wound (with zero chance of anything in between).At -1, don't I have virtually a 90% survival chance? ((Yeah, I know it's less, but it's been way too long since I had to do that math)) No matter what, I've got a 27% survival chance in 4e.
But, apparently, that's too concrete for a vague description of a bleeding head wound.![]()
Best Regards
Herremann the Wise