Hussar
Legend
I think the heart of the problem is that people insist that healing surges=healing.
They don't. Not really. All they do is recharge your current pool of HP. You have your HP pool, and when that runs out, you might die. To recharge your HP pool, you can funnel in HP from surges.
But, effectively, you simply have a very large HP base to work from. A 40 HP character with 10 surges (these are rough numbers) has, essentially, 140 hp, but can only access 40 HP at a time and there is a certain rate with which that available pool can be recharged.
But, if a 140 HP character takes 10 damage, is that a serious wound? Would you narrate it as such? Most people wouldn't, I would think. Now, anything that takes you to 0 HP, while you still have surges left, is potentially lethal, or it's a minor wound, and really, nothing in between. I'll agree with that.
But, you don't actually heal anything until 24 hours later. Same as 3e really. A one day healing rate has been called acceptable, and that is precisely what 4e has.
Surges add a tactical element to the game that HP don't, because, unlike previous editions, you don't have all your HP available to you all the time. But, as far as time passing to allow for wounds, well, it does take a day to heal.
They don't. Not really. All they do is recharge your current pool of HP. You have your HP pool, and when that runs out, you might die. To recharge your HP pool, you can funnel in HP from surges.
But, effectively, you simply have a very large HP base to work from. A 40 HP character with 10 surges (these are rough numbers) has, essentially, 140 hp, but can only access 40 HP at a time and there is a certain rate with which that available pool can be recharged.
But, if a 140 HP character takes 10 damage, is that a serious wound? Would you narrate it as such? Most people wouldn't, I would think. Now, anything that takes you to 0 HP, while you still have surges left, is potentially lethal, or it's a minor wound, and really, nothing in between. I'll agree with that.
But, you don't actually heal anything until 24 hours later. Same as 3e really. A one day healing rate has been called acceptable, and that is precisely what 4e has.
Surges add a tactical element to the game that HP don't, because, unlike previous editions, you don't have all your HP available to you all the time. But, as far as time passing to allow for wounds, well, it does take a day to heal.