Shrödinger's Catholic.
That may be uncertain....Shrödinger's Catholic.
Sorry some of my peepee wound up in your cheerios. I'm also sorry if my hacked metaphor offended, but you know what I was trying to say, you just chose to attack the wrapper.Wow.
-rant-
Sorry some of my peepee wound up in your cheerios. I'm also sorry if my hacked metaphor offended, but you know what I was trying to say, you just chose to attack the wrapper.
But let me explain: By Capitalism, I meant private ownership. You, as DM, believe you OWN the game, simply because you created the world. You believe in a gaming population where players will opt in & out of your table because you provide the experience (product) they want. You act like a boss who treats his players like employees, whose sole task is to help you realize your campaign's arc. Someone better be paying me some money to sit in on that kind of game.
In my gaming group, we are all friends first and foremost. We all want each other to have fun: DM and player all. If one of my friends didn't want to play a certain game, we probably wouldn't. We're concerned more that the group has fun than whether we get to play X. Bob is the DM because he's great at it and likes to do all the prep stuff and has the time. I'd DM if I had the time. But for one of us to say, my world, my rules? First response would be, "Fv<K that!" The DM's world is an empty shell without the players. And what the players can bring to it without preconceived hard-coded limitations and petty rules can be something better than imagined.
So, just realize that there are others who create worlds out there with the intention of sharing them and allowing them to grow with group input. I used to believe the same as you did, especially since I'm a Dragonlance fan and had a fit the first time I ran the original AP: "What do you mean you don't want to play any of the pre-gens? You want to kill Goldmoon and take her staff!? You want to join the dragonarmies?"
Maybe having a kid changed something. Try spending 45 minutes building that lego truck, page by page, only to watch him smash it, on purpose, within 5 minutes. Frustrating? At first, yes. Seeing him smile & laugh? Worth it.
So, just realize that there are others who create worlds out there with the intention of sharing them and allowing them to grow with group input. I used to believe the same as you did, especially since I'm a Dragonlance fan and had a fit the first time I ran the original AP: "What do you mean you don't want to play any of the pre-gens? You want to kill Goldmoon and take her staff!? You want to join the dragonarmies?"
Likewise, if the cost of doing business is too high because of customer demands then I would leave the business or relocate to attract other customers. I have to see a profit (fun) too.You are slightly off, the players are the customers, not the employees.
I make a game, I run a game, it is my game. The players are the customers, so I need to make a product that they will buy, so I need to take into account customer reviews and if my game is not worth the cost to play, people will stop playing.
Conflating Ayn Rand and the concept of capitalism in general is a bit of a badly mixed metaphor, Mr. Occupy D&D. As is claiming to be a socialist because D&D is a social game. Lolwut? Maybe we should just dispense with all the attempts to mix DD with any type of social or political philosophy altogether?Sorry some of my peepee wound up in your cheerios. I'm also sorry if my hacked metaphor offended, but you know what I was trying to say, you just chose to attack the wrapper.
No, that doesn't make the players the employees, it makes them the customers. And especially since we're talking about an online game (if I read the OP correctly) that's a perfectly valid model for a DM to attempt to use; you attract the customers (players) who are interested in the game experience you provide (the product) and those who are not find another supplier from which to exert their demand.Chris Knapp said:But let me explain: By Capitalism, I meant private ownership. You, as DM, believe you OWN the game, simply because you created the world. You believe in a gaming population where players will opt in & out of your table because you provide the experience (product) they want. You act like a boss who treats his players like employees, whose sole task is to help you realize your campaign's arc. Someone better be paying me some money to sit in on that kind of game.
Again; I think you missed where this is an online game (unless, of course, I completely misread the OP.) The dynamics of the group of close friends negotiating a game that is satisfying to all because they're more interested in gaming together than in searching for their ideal game does not really apply here.Chris Knapp said:In my gaming group, we are all friends first and foremost. We all want each other to have fun: DM and player all. If one of my friends didn't want to play a certain game, we probably wouldn't. We're concerned more that the group has fun than whether we get to play X. Bob is the DM because he's great at it and likes to do all the prep stuff and has the time. I'd DM if I had the time. But for one of us to say, my world, my rules? First response would be, "Fv<K that!" The DM's world is an empty shell without the players. And what the players can bring to it without preconceived hard-coded limitations and petty rules can be something better than imagined.
Yes. As it turns out, people have different tastes and preferences for how their games will turn out. Who knew?Chris Knapp said:So, just realize that there are others who create worlds out there with the intention of sharing them and allowing them to grow with group input. I used to believe the same as you did, especially since I'm a Dragonlance fan and had a fit the first time I ran the original AP: "What do you mean you don't want to play any of the pre-gens? You want to kill Goldmoon and take her staff!? You want to join the dragonarmies?"
I'm sorry; I'm not getting how this is relevant. Are the GM's now the daddy's of the player's cast as small children who need loving guildance? What metaphor are you trying to make now?Chris Knapp said:Maybe having a kid changed something. Try spending 45 minutes building that lego truck, page by page, only to watch him smash it, on purpose, within 5 minutes. Frustrating? At first, yes. Seeing him smile & laugh? Worth it.
Agreed.Whoo. This thread is a big ol' stack of barrels full of napalm and dynamite, with a lot of dangling live wires overhead spitting sparks.
(That is to say: "Atlas Shrugged," and Ayn Rand's work in general, is a hugely contentious topic, and intensely political, and has been cited as inspiration by some fairly big names in American politics. Not your fault, but pretty much any discussion involving Rand is a flame war waiting to happen.)
Given that she wrote a book entitled The Virtue of Selfishness, you probably don't need to qualify that statement with "in my estimation."
I'm sorry you don't care for her. In my estimation, she was one of the most profound thinkers of her time. (And she has nothing to do with the churlishness of the OP's player.)