Hello again, with the last 2 races evaluated and critiqued I think down to a much better level than before, I think its time to give you guys the next race that needs balancing.
You can see the other two races in these threads:
Tsaghoal: http://www.enworld.org/forum/d-d-le...g-homebrew-race-need-your-help-balancing.html
Treeling: http://www.enworld.org/forum/d-d-legacy-discussion/313990-making-another-homebrew-race.html
About this next race: My goal is to ensure that this is a +0 LA race.
More about: These creatures that I'm asking you to go over are called the Ulruun, and they are small sized creatures with very large heads. As they grow older, their heads become to look much more rough, taking patterns of rivets, horns, bumps, etc. The Ulruun are completely bald creatures.
The Ulruun are a race that is very sensitive to external forces, being Arcane and Divine Magic, Psionic Power, Incarnum wells, and even the odd font of primal energy as well. and they tend to settle alongside sources of power. If they are away from such sources, they take no penalties, but some of them become very uncomfortable when away from such sources.
If the above description isn't enough, then feel free to say something.
Before I go on about the stats, I want to provide a description of what I intend to do with the stats. There are 3 abilities here I call "Wheeling Stats", meaning that every 24 hours, an Ulruun can choose one stat from a wheel, and must stick with it for the rest of the day. A Wheel has more than one stat on it, and only one can be active at a time in other words. Now without further ado, here are the stats:
- +2 Intellect, -2 Strength. An Ulruun is notoriously keen of mind, however their body muscles are rarely ever used for anything more than holding up their heads.
- Humanoid
- Small Sized
- Base Land Speed of 20ft
- Low Light Vision
- Naturally Psionic: Ulruun gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Arcane Magic (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. Gains +1 1st level Arcane Spell Slot/Daily Use per day than normal.
II. Gains +2 on Knowledge (Arcana), and Spellcraft Checks.
III. Gains +2 Bonus on Saving Throws vs. Spells. This includes both arcane and divine spells.
IV. All Spell-Like Abilities Used by the Ulruun gains +1 Difficulty to Save against its effects.
An Ulruun being sensitive to magic is better able to use it than most of the other races, including magic that comes from within some Ulruun, or even magic that comes from other beings or powers.
- Divine Magic (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. Gains +1 1st level Divine Spell Slot/Daily Use per day than normal (Applies to Druids and Spirit Shaman as well)
II. Gains +2 on Knowledge (Religion) OR Knowledge (Nature), and +2 on Concentration Checks.
III. Gains +2 insight bonus on Diplomacy and Intimidate Checks.
IV. Gains +2 insight bonus on Initative Checks.
An Ulruun is also sensitive to the natural forces of the world, as well as power from deities. An Ulruun learns to shape those forces at an early age, granting them a better ability to use them, understand them, or even to fill themselves with divine power to better able to negotiate or act.
- Psionic Powers (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. Gains +1 more Power Point.
II. Gains +2 on Knowledge (Psionics), and Psicraft checks.
III. Gains +2 insight bonus on Bluff and Sense Motive checks.
IV. Gains +2 on Saving Throws vs. Psionics.
An Ulruun is a naturally psionic being, but still at an early age, they learn the depths of their mind to better utilize its enormous strength.
- Incarnation (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. +1 Bonus to the Essentia Pool.
II. +2 Bonus to resist effects of Soulmelds.
III. +3 Bonus Hitpoints.
IV. Grants a +1 Dodge bonus to AC against any one opponent at one time. Can stack with the Dodge feat, or you can use this ability on someone not already targeted by your dodge feat.
At the latest stage of growing up in an Ulruun's life is learning that their ancestors, and the ancestors of many others are still around as souls, and if one were to ask them, the ancestors can infuse the Ulruun as well. This can take on the form of a reservoir for their own souls, or even as extra fortitude, or guidance for their feet when in the heat of combat.
Automatic Languages: Draconic
Bonus Languages: Common, Dwarven, Elven, Giant, Gnome, Halfling, Illithid, or Orcish
Favored Class: Wizard, Psion, Incarnate
Level Adjustment: +0
You can see the other two races in these threads:
Tsaghoal: http://www.enworld.org/forum/d-d-le...g-homebrew-race-need-your-help-balancing.html
Treeling: http://www.enworld.org/forum/d-d-legacy-discussion/313990-making-another-homebrew-race.html
About this next race: My goal is to ensure that this is a +0 LA race.
More about: These creatures that I'm asking you to go over are called the Ulruun, and they are small sized creatures with very large heads. As they grow older, their heads become to look much more rough, taking patterns of rivets, horns, bumps, etc. The Ulruun are completely bald creatures.
The Ulruun are a race that is very sensitive to external forces, being Arcane and Divine Magic, Psionic Power, Incarnum wells, and even the odd font of primal energy as well. and they tend to settle alongside sources of power. If they are away from such sources, they take no penalties, but some of them become very uncomfortable when away from such sources.
If the above description isn't enough, then feel free to say something.
Before I go on about the stats, I want to provide a description of what I intend to do with the stats. There are 3 abilities here I call "Wheeling Stats", meaning that every 24 hours, an Ulruun can choose one stat from a wheel, and must stick with it for the rest of the day. A Wheel has more than one stat on it, and only one can be active at a time in other words. Now without further ado, here are the stats:
- +2 Intellect, -2 Strength. An Ulruun is notoriously keen of mind, however their body muscles are rarely ever used for anything more than holding up their heads.
- Humanoid
- Small Sized
- Base Land Speed of 20ft
- Low Light Vision
- Naturally Psionic: Ulruun gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Arcane Magic (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. Gains +1 1st level Arcane Spell Slot/Daily Use per day than normal.
II. Gains +2 on Knowledge (Arcana), and Spellcraft Checks.
III. Gains +2 Bonus on Saving Throws vs. Spells. This includes both arcane and divine spells.
IV. All Spell-Like Abilities Used by the Ulruun gains +1 Difficulty to Save against its effects.
An Ulruun being sensitive to magic is better able to use it than most of the other races, including magic that comes from within some Ulruun, or even magic that comes from other beings or powers.
- Divine Magic (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. Gains +1 1st level Divine Spell Slot/Daily Use per day than normal (Applies to Druids and Spirit Shaman as well)
II. Gains +2 on Knowledge (Religion) OR Knowledge (Nature), and +2 on Concentration Checks.
III. Gains +2 insight bonus on Diplomacy and Intimidate Checks.
IV. Gains +2 insight bonus on Initative Checks.
An Ulruun is also sensitive to the natural forces of the world, as well as power from deities. An Ulruun learns to shape those forces at an early age, granting them a better ability to use them, understand them, or even to fill themselves with divine power to better able to negotiate or act.
- Psionic Powers (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. Gains +1 more Power Point.
II. Gains +2 on Knowledge (Psionics), and Psicraft checks.
III. Gains +2 insight bonus on Bluff and Sense Motive checks.
IV. Gains +2 on Saving Throws vs. Psionics.
An Ulruun is a naturally psionic being, but still at an early age, they learn the depths of their mind to better utilize its enormous strength.
- Incarnation (Wheel Stat). In this wheel, an Ulruun can decide between benefitting from 1 of 4 of the following traits every 24 hours:
I. +1 Bonus to the Essentia Pool.
II. +2 Bonus to resist effects of Soulmelds.
III. +3 Bonus Hitpoints.
IV. Grants a +1 Dodge bonus to AC against any one opponent at one time. Can stack with the Dodge feat, or you can use this ability on someone not already targeted by your dodge feat.
At the latest stage of growing up in an Ulruun's life is learning that their ancestors, and the ancestors of many others are still around as souls, and if one were to ask them, the ancestors can infuse the Ulruun as well. This can take on the form of a reservoir for their own souls, or even as extra fortitude, or guidance for their feet when in the heat of combat.
Automatic Languages: Draconic
Bonus Languages: Common, Dwarven, Elven, Giant, Gnome, Halfling, Illithid, or Orcish
Favored Class: Wizard, Psion, Incarnate
Level Adjustment: +0
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