Niccodaemus
First Post
Seems to me Monty's simply talking about how rules are introduced, rather than some sort of "variable complexity level design."
For instance, if I'm going to be playing a magic user, do I really need to know what the 5th level magic spells are in order to create a character and start playing?
That is not to say that I shouldn't be able to find out what those spells are if i want, but the spells do not need to be grouped in the same rules section as lower level spells.
If a spell or melee attack has an effect that is an exception to the rules, that exception doesn't necessarily need to be included in the main rules set, but rather, only in the description of the spell or melee attack.
Lets say you have to have a an attack bonus of at least 10 for an ability to be available. Why include descriptions of that ability for starting players?
I think the real question is, would all the rules be contained under a single cover, just divided into sections according to complexity and level, or are the more complex rules actually housed under different covers, or included with actual adventures.
That is, is there the equivalent of a "basic" rules set for the first half dozen or so levels of play?
For instance, if I'm going to be playing a magic user, do I really need to know what the 5th level magic spells are in order to create a character and start playing?
That is not to say that I shouldn't be able to find out what those spells are if i want, but the spells do not need to be grouped in the same rules section as lower level spells.
If a spell or melee attack has an effect that is an exception to the rules, that exception doesn't necessarily need to be included in the main rules set, but rather, only in the description of the spell or melee attack.
Lets say you have to have a an attack bonus of at least 10 for an ability to be available. Why include descriptions of that ability for starting players?
I think the real question is, would all the rules be contained under a single cover, just divided into sections according to complexity and level, or are the more complex rules actually housed under different covers, or included with actual adventures.
That is, is there the equivalent of a "basic" rules set for the first half dozen or so levels of play?