Glade Riven
Adventurer
One the one hand, a players like options. On the other hand, trying to justify (when it comes to world building, at least) a bunch of different races in one fantasy world can get tricky. Not only that, but not everyone likes too much variety for races (a few even prefer single-race only, like human). Plus, too many races can get confusing.
The simple solution - Keep it Core. Yet that simplicity can be unsatisfying. Personally, I prefer the case-by-case basis - somebody really wants to play a drow in a world with few or no drow, I can find a way to make it work. Someone wants to play a half-dragon werebear lich, though..can't say I'd allow that, although it may make an interesting villain.
One thing I'm looking at with Phaetos (for those who remember me posting on it a while back, I'm still working on it; while the setting is Pathfinder, this thread talks about general game design theory rather than Pathfinder specifics), each major region has a core selection of races. Orcs don't exist on Phaetos (and therefore, half-orcs), but can be added back in easily enough (notes will be added on how that works) as their role is being represented by a new race. Dromites replaces gnomes and halflings, but they are found in other regions and will return in those volumes. An appendix has a number of additional races which can be playable with GM permission, since the goal of the appendix is for a GM to create npcs and villains.
I guess I would rather have options avalable for a game/dungeon master to say "No" to than to not have options at all.
The simple solution - Keep it Core. Yet that simplicity can be unsatisfying. Personally, I prefer the case-by-case basis - somebody really wants to play a drow in a world with few or no drow, I can find a way to make it work. Someone wants to play a half-dragon werebear lich, though..can't say I'd allow that, although it may make an interesting villain.
One thing I'm looking at with Phaetos (for those who remember me posting on it a while back, I'm still working on it; while the setting is Pathfinder, this thread talks about general game design theory rather than Pathfinder specifics), each major region has a core selection of races. Orcs don't exist on Phaetos (and therefore, half-orcs), but can be added back in easily enough (notes will be added on how that works) as their role is being represented by a new race. Dromites replaces gnomes and halflings, but they are found in other regions and will return in those volumes. An appendix has a number of additional races which can be playable with GM permission, since the goal of the appendix is for a GM to create npcs and villains.
I guess I would rather have options avalable for a game/dungeon master to say "No" to than to not have options at all.