A gamist rule is only simulating fiction if the player decides that there is an explanation that suffices for him/her. Otherwise, it's not simulationist.Although your description of why an Epic wizard has a +15 to break down doors makes perfect sense, and is how I understand what is going on in the gameworld, it is not really simulationist in the purist-for-system sense. The mechanics aren't exhibiting ingame causal logic. Indeed, the very same mechanic - a uniform level bonus to skill checks - represents something different for each of the wizard's skills (with Arcana, for instance, it's not the subtle use of enhancement magic but rather greater learning and proficiency in the magical arts) and something different for different PCs (for a fighter, the +15 to athletics checks means something different from what it means for the wizard).
What your description of the +15 bonus does do is show that there is no trouble, in adjudicating 4e, in explaining what is happening in the fiction that is reflect by the action resolution mechanics. The game is therefore not "gamist" in the pejorative sense used by some ENworlders - meaning roughly, I think, that the mechanical outcomes have no fictional meaning. (This use of "gamist", it might be added, has nothing to do with the way the word is used by The Forge.)
If you say 4E's simulation "makes perfect sense" and that there is "no trouble" in explaining what is happening, then all the power to you. I completely disagree. But really, I don't want to derail multiple pages of this thread with that.
I can point that there is a world out there where Pathfinder heroes do not all get better at each of door bashing, climbing, sneaking, etc. at a equal minimum rate. There are probably other RPGs, and the majority of film, literature, and real-life where that is just as true.
So by agreeing to the 4E simulation as "making perfect sense", that means you didn't allow the Pathfinder hero into your worldview. You didn't allow epic Raistlin into your worldview. You didn't allow adventurers and heroes in literature and movies who developed different skillsets at different rates and some who sucked or improved slowly at certain things throughout all their adventures.
You've accepted a certain stereotype about heroes, and by doing so, you're divorced from any fictional positioning that contradicts that stereotype.
So it's not that you haven't or can't find a reason to support a gamist abstraction. It's that you haven't sought an explanation that "makes perfect sense" but which may exist outside the stereotype. And yes, I do mean to stereotype as defined as a conventional, standardized, and oversimplified conception.
And not to have everyone think that this specific problem drives me nuts and leaves me awake at nights. But it's a good example as any of a gamist element added to D&D which informed the fiction from the top down, dictating the pattern by which heroes act and evolve in the story, instead of using the rules to build for yourself from bottom up how the heroes behave in the story.
As long as some people keep insisting that there is always a good peg to fit in the hole provided, they will never, ever understand the desire to design a bigger hole, or a more stretchy hole (innately, not by exception-based houseruling) or an official build-your-own-hole into the game system.
Bingo! Perhaps more specifically (I'm not sure), that the designers didn't seem to care that someone would even conceive of the idea of making a character without that +15 bonus (even though gamers were doing it in systems like 3.X, still are, and probably always will be)off the top of my head everything else I find lacking in 4E, can be described and justified in a vacuum.
To me the real problem (at least this specific problem) has NOTHING to do with that the wizard can and does have a +15. The problems are that EVERY character of that level has the same +15 bonus and there is no such thing as making that character WITHOUT the +15 bonus.
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