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Should PCs be forced to act a certain way because of their stats?

Let's assume Wisdom would reflect a character doing or avoiding reckless activities like jumping before looking, or rushing into fights before assessing the threat.

If i'm wiser than my PC, are you going to force me to do unwise things? Make me roll for it?

No. But I might give you incomplete information.

The same goes for Intelligence. Let's assume it covers the ability to solve problems and generate ideas.

If I am a really smart person and my PC has a low INT, are you going to limit what solutions I can make my PC do?

Am I going to have to roll for each solution I propose, to see if my PC can 'think' of it?

No. But when the wheels come off any plan you developed they are going to come off hard. And I'm less likely to provide advice on how the plan could be made to work.

Are you going to make me gullibly believe obvious falsehoods?

(Ignoring that this is normally Wis) no, but I'm not as likely to give you as many clues that falsehoods are as obvious.

If I am very charismatic and my PC is not, are you going to restrict the words I might say?

No. But if you try giving the St Stephen's Day Speech you may end up either laughed at or pelted with rotten vegetables whereas the cha 18 character would get the result he wanted.

Are you going to force mannerisms and ways of speech on my PC?

Of course not. But I am going to alter how they are taken. A high charisma character swaggering with a peacock feather in his cap may get emulated. A low charisma one is more likely to be laughed at.

Are you going to prevent me from saying something because my PC is not charasmatic enough to say it?

No. I can't think of any words people aren't charismatic enough to say. But chat up lines that would work for a Cha 16 character may well get a cha 8 character slapped.

What is still on the table though, is how I portray my PC. What actions he takes or is allowed to take.

If I have a 6INT/WIS/CHA are there actions that you would not let me attempt (which might require a skill roll and resolve itself in failure...)

No. But the influence they have will be different. (I'm exaggerating in the above for effect).
 

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I don't force my players to do anything or act any certain way based on their stats,

Though as a DM it will annoy me when the 6 INT char is devising strategy or doing something in game that suggests he is of a much higher intelligence, but as i said i won't do anything about it except maybe make a statement in passing "Wow that's pretty intelligent idea for a wiz- i mean barbarian" but since i'm usually a jerk my players usually ignore it, and i don't force them to change or do anything different

in my personal opinion i do think players with a low intelligence char should play their characters a little less intelligently though only because out of all the base stats i think having a low intelligence doesnt really effect as many other game mechanics as other stats do (Low STR hurts damage and strength checks, low DEX hurts ac, low WIS hurts will saves, low CHA hurts diplomacy etc.) but i won't force anyone to play a certain way, this is only my opinion

I would say its ok for a player playing a low INT char to tell other players his ideas and plans and it would for roleplaying purposes have been the other players chars idea. That usu.ally solves problems of some peoples characters technically being more intelligent then they are
 
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Force you to? No.
Not that I've ever run into this as a major problem in practice, but I might well withhold XP from you if you played significantly against your mental stats.

Exactly.

Low ability score characters who play against their stats it's just wrong min/max cheesy.
 

That's all well and good, but what happens when a player does not act in character. Can the DM veto such actions?


There are some game systems in which character points are rewarded not for completing a task, but for playing your character well.



As I've said in other threads, it occasionally happens. Sometimes the solution to a problem just clicks in your head. However, I personally feel it takes something away from the meaning of stats and character building (as well as possibly being unfair) if the guy who dumped his mental stats so he can make an uber melee machine starts overshadowing the person who invested character building resources into being an intelligent PC.

I find nothing wrong with the style of play in which the player's abilities are challenged instead of the PC's abilities. However, I much prefer to play in a game where in game decisions are based upon in game factors.

Like I said in the other threads though, I think part of the problem is when stats interact with classes in a manner like they do in D&D. If I want to play a Bard, I need a high Charisma score because that is my attack stat. Having that high score really has nothing to do with the kind of personality I want to give my character; it's something the system tells me to have because my class needs it to function. As such, as this conversation pertains to the more recent editions of D&D (and similar games,) I feel that it's more ok to allow for player abilities to matter because character abilities are less defined in a way which has a meaningful definition in the same way that stats might be defined in a different system.

There are games when the fluff of your character has a stronger relationship to the mechanical aspects of your character. In those games I would expect a player to make more effort to stay in character. And, yes, there are even games in which -if the player did not want his character to jump into a hole- you'd be required to make a control roll to determine if your PC could resist his impulsive nature and choose to not jump into the hole.

Example?

The one I'm most familiar with is GURPS, so I will use that. Let's say my character has the Greed disadvantage, and I've chosen a difficult control number (6 or less) for that disadvantage. There's a chest full of astral diamonds down one hallway, and the door which leads to 100% safety down another hallway. As a player, I for some reason decide I don't want to risk the diamond hallway and express that I just want to go down the safe hallway and leave. Being that have the greed disadvantage so severely (needing to roll under a 6 is pretty bad and implies that your character rarely resists the disadvantage,) I would probably be asked to make a control roll. If I succeed, my character fights off his natural urges and leaves; if I fail, the opportunity to score quick loot (especially of such a huge amount) overwhelms the character's sensibilities and he decides to go for the diamonds.

This is a crappy example, but it was only intended to illustrate that some games do address character advantages/flaws versus the player's advantages/flaws. Though I feel I should also add that -in the case of GURPS- you are never required to take disadvantages. It's a way to get more character points; however, getting those extra points come with a trade off.
 

But, Johny3d3d, why would you want to play a Low Cha bard? A bard's schtick is he's gregarious, friendly and everybody likes him. That's part and parcel for the character. So, why complain when the class fits the archetype?

Or rather, why are you choosing Bard as a class if you don't want to be gregarious and have everyone like you?
 

Low ability score characters who play against their stats it's just wrong min/max cheesy.
Hubert loves anything and everything to do with ninjas. He's watched every video he can find on ninjas, taken martial arts courses through his recreation center, and ordered weapons and clothing from catalogs. In roughly d20 terms, he is a 1st level ninja.

With a dexterity of 6.

He has no natural ability whatsoever, getting by on whatever skills he's been able to glean up to this point.

Now tell me again how low ability scores should be roleplayed?
 

I'll give you a perfect example of what I mean by disconnect between stats and character.

Take the Dragonlance character Raistlin Majere. Now, in the fiction he's described as weak, sickly, needs this medicinal tea to keep him going. He's constantly hacking out his lungs and leaning on either his staff or his brother to keep from falling over.

Very physically weak character right? I certainly thought so. Then I picked up the Dragonlance modules and looked at the actual stats:

From here

Raistlin Majere

Race : Human
Gender : Male
Class : Wizard - Black Robe Order 20th Level
Alignment : Chaotic Evil
AD&D Stats: Str 10; Dex 16; Con 10; Int 17; Wis 14; Cha 15; Ac ; THAC0 ; hp
Residence: Tower of High Sorcery - Palanthas
Ht ; Wt lb; Mv 12"
Preferred Weapon: Staff of Magius
Special Abilities:
Titles: Master of the Past and the Present

Talk about a disconnect. Here's a perfectly average guy, not weak at all being described as having one foot in the grave all the time. It was totally disconnecting and quite disappointing really.

So, yeah, when your character in no way resembles the stats on his sheet, there's a problem.
 

But, Johny3d3d, why would you want to play a Low Cha bard? A bard's schtick is he's gregarious, friendly and everybody likes him. That's part and parcel for the character. So, why complain when the class fits the archetype?

Or rather, why are you choosing Bard as a class if you don't want to be gregarious and have everyone like you?


My point is (and maybe Bard was a poor fit for an example) that D&D statistics serve two functions which aren't always compatible with each other. The older mentality of the game feels they should describe the character in some way; that mentality can still be seen in some portions of the game. However, the other function is to simply be an attack stat for classes.

Sometimes a character concept leads to having a high (or low) score in something, yet the way the player sees the character in his imagination paints the character as having a low (or high) score in that same something.
 


Water is wet. The sun rises in the east. Bears :mad::mad::mad::eek: in the woods. And Dragonlance sucks.

Using anything related to Dragonlance to make a point about D&D is like playing tennis with the net down.

What an intelligent, well constructed and reasonable argument you put forth; everybody should give you lots and lots of XP.
 

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