The Shaman
First Post
Shaman's Bravery example was exactly the insight I'm looking for. Make INT 8 actually matter or it doesn't matter.

Shaman's Bravery example was exactly the insight I'm looking for. Make INT 8 actually matter or it doesn't matter.
How can your character really be anything other than how you have it act in-game? The dissonance you describe seems like objecting that the player is deviating from a script of some kind. You have repeatedly mentioned 'immersion' as something valued at your table: why are the players acting on outside the game knowledge regarding the character sheet and not the in-game play of the character? That's . . . METAGAMING.And I still believe that. No one should ever be forced to do anything. By the same token, if it reaches the point where the DM, or anyone at the table is turning to me and saying, "Dude, really? You really have your character do that?" then I know that I haven't really been true to that character.
If you and the other players stopped metagaming his character sheet, nothing would be wrong with the portrayal.Funny story. Few years back I had a fairly new player in my group. Nice guy. He insisted that his new PC was chaotic neutral because, in his words, he wanted to be able to do anything he wanted to do. Ok, fair enough.
Several sessions go by and I come back to the player. "Umm, Dave, your character is totally dependable, never acts impulsively, is cautious, rational, and a total team player. How exactly is this character Chaotic Neutral?"
"I'm Chaotic Neutral. I want to be able to do anything I want. I don't want any restrictions."
"Ok," I answered. "But, what you apparently want to do is act about as lawful as any Paladin player I've ever seen. You've never actually done anything that could remotely be described as chaotic with this character. I have explained that I believe the alignment is simply descriptive, not proscriptive right?"
Dave answered, "Yeah, I get that. It's no problem. But my character is still totally Chaotic Neutral because I want to be able to do anything I want to do."
Honestly, I left it at that. It wasn't really worth getting worked up about and what the hell, it's his character. But, it really does tie into this conversation. His portrayal of that character was very, very far removed from the alignment of this character. It was jarring to me and to a few of the other players. Not enough that anyone got really annoyed by it, but, it was jarring.
As much as you say you aren't for a player being *forced* in respect to mental and social attributes, you do object to players 'deviating' from them in a way that "breaks immersion." If you can't force a player (as a DM) to 'play right' in regard to mental and social attributes, can't you see that falls outside of what can be adjudicated in practical game-terms?To me, this is exactly the same thing as ignoring any other part of your character sheet. If I have an 8 Cha and no social skills, I would try to portray that with my character. His social interactions are going to be a bit awkward and he's probably not going to be giving any speeches in the near future. Is he going to be Cat Piss man? No, of course not. He's not that bad. But, he's certainly no Sean Connery either. Exactly how would I portray it?
I'm not sure to be honest. There are too many other factors to bring in that might affect things. But, I'd at least keep half an eye on the character sheet whenever I do try to portray this character.
As far as I'm concerned, that's all I would expect from anyone.
I think we can all agree that if your PC doesn't have the Metallurgy skill (or equivalent) than your PC does not actually know anything about it and anything he says is out of character or retconned to be the incorrect ramblings of the incompetent.
My interpretation of the stats says if Hussar thinks his 8 INT half-orc barbarian acts in a certain way, thats fine.
I will consider another player's different interpretation of the same stat as also being OK.
No, that depends on the game system. In some systems Metallurgy skill might mean you have studied it professionally. Some may require that only those with training can make metallurgy checks. But in plenty of systems it's undefined and a player can say their PC is an amateur metallurgist if they want. They just don't have the mechanical support to be good at metallurgy checks.
There is stuff I won't let PCs do, eg D&D PCs discussing in-character 21st century Earth popular culture or concepts they couldn't possibly be exposed to would usually be a no-no. "I invent gunpowder (etc)" type claims may fall into that bracket. But unless it's a stone age setting, I'm not going to forbid them talking about basic metallurgy.
Several sessions go by and I come back to the player. "Umm, Dave, your character is totally dependable, never acts impulsively, is cautious, rational, and a total team player. How exactly is this character Chaotic Neutral?"
"I'm Chaotic Neutral. I want to be able to do anything I want. I don't want any restrictions."
"Ok," I answered. "But, what you apparently want to do is act about as lawful as any Paladin player I've ever seen. You've never actually done anything that could remotely be described as chaotic with this character. I have explained that I believe the alignment is simply descriptive, not proscriptive right?"
Dave answered, "Yeah, I get that. It's no problem. But my character is still totally Chaotic Neutral because I want to be able to do anything I want to do."
If you and the other players stopped metagaming his character sheet, nothing would be wrong with the portrayal.
As much as you say you aren't for a player being *forced* in respect to mental and social attributes, you do object to players 'deviating' from them in a way that "breaks immersion." If you can't force a player (as a DM) to 'play right' in regard to mental and social attributes, can't you see that falls outside of what can be adjudicated in practical game-terms?
Clearly.
You're assuming that Hubert is a wannabe. He's not. He's studied and practiced, enough to qualify as a first level character.
Let's try this with an actual character, a d20 Modern Fast Hero, level 1.
In my book, that's GREAT roleplaying.
The measure of how well a character is roleplayed is how closely does the portrayal of that character match what that character is [on the character sheet].
Now, what that character is will be a combination of concrete factors [on the character sheet] like skills and powers and hit points and the like and all sorts of fuzzy bits [on the character sheet] like alignment and stats. Like I said, I don't care if the 8 Int character pulls something smart off once in a while. That's great [its within the realm of possibilities for the fuzzy stat on the sheet].
But, if my 8 Int character turns into Sun Tzu every time initiative is rolled, then I'm not portraying that character [sheet] very well. Someone watching my play would be very surprised to learn that my character is actually below average intelligence [according to the ability score on the sheet]. If I'm constantly doing the most optimum thing, always making the best decision, taking the time to learn more information before making any decision and the like, I'm not portraying that character [sheet] very well.
The stats inform how that character is played [correctly according to the character sheet].