What is the disconnect here people? The disconnect is people think the actions are evil, despite never having actually been faced with that type of life and death situation...
We don't have to have experienced something personally to know it's evil.
What is the disconnect here people? The disconnect is people think the actions are evil, despite never having actually been faced with that type of life and death situation...
Janx, you have a particular penchant for infusing your own fabrications into the actual facts. You are clearly emotionally affected by the idea of playing ZA with RR. As such, there's not much point in responding to your post.well, one of the annoying things of this thread (myself included) is the absolute nitpicking of exactly what each person said and not seeing the bigger picture.
Yes, RR's behavior is the kind of scene I might expect in a ZA story.
Generally, it is the bad guy who does it.
Even a group of bad guys does not want to be victimized by a member.
RR did not appear to appreciate he hurt the group. So in-game or out of game, expect some trouble.
This is where the group dynamic comes in. if your group doesn't want PvP, then the antagonist is always an NPC. So normally it would be an NPC who starts bullying and trying to kill somebody, and that's where the PCs step in.
Once RR became the bad guy, that upset the social contract. Spoken or not, people got upset and that's a clue that somethings wrong.
For RR, sounds like he's going to change or drop out. And that's probably the smoothest way to get things in order.
If he kept on the course of being a bad guy, and they played it out. He could expect confrontation, and likely attacks by PCs or even getting stuck in a room with a zombie accidentally.
I suppose some RR could have fun with that. But that may not be what the others came for. And that means the game may not be fun anymore as it become an antagonistic fight with RR.
Think I was out of line with what I said to RR? Imagine being one of the players in his game.
Janx, you have a particular penchant for infusing your own fabrications into the actual facts. You are clearly emotionally affected by the idea of playing ZA with RR. As such, there's not much point in responding to your post.
We don't have to have experienced something personally to know it's evil.
Based on what RR said, this GM is not willing to tolerate something that is different than what he had planned on = Railroad.
So let's say the GM wants to run "Apocalypse Now" and one player hasn't seen it, but knows it's about the Vietnam War. He then shows up with character, and when presented with a moral quandary, he instead goes Rambo and ruins the mood the GM was shooting for.During the Vietnam war, there were many reported incidents of soldiers shooting their CO's in the back when ordered to march into a cross fire or certain death situations. Stress causes people to act in ways that they would not otherwise. Do you fully understand the implications of stress on an organism?
More to the point...it's a game.
You call that rail-roading.
... he instead goes Rambo and ruins the mood the GM was shooting for.
During the Vietnam war, there were many reported incidents of soldiers shooting their CO's in the back when ordered to march into a cross fire or certain death situations. Stress causes people to act in ways that they would not otherwise. Do you fully understand the implications of stress on an organism?
More to the point...it's a game.
The facts are as I see them. The GM did NOT tell the player how to play the character within the framework of the game. He allowed the player to do exactly what he wanted to do. You are reading the situation in a completely different fashion from how I'm reading it. I see the GM helpfully explaining that the player's actions are not what the game is going to be about and then providing helpful evidence to assist the player on how to proceed going forward. You see the GM as being a dick, artificially limiting a player's actions, and essentially not allowing any kind of player freedom. Which is obviously not the case since the players control the game, with the majority of them choosing to do one thing that one player did not.If the GM tells a player how to play a character that is operating within the framework of the genre, that is railroading. Trying to confuse the issue with disanologies and suppositions about how the other players feel doesn't change make your case any stronger, it says you want to debate something completely different.
If the facts are as you see them, then I would agree.