And I'm done. I'm done because we have two fundamentally different views of how games should be run and played. I believe in a collective creation directed by a GM who sets the stage and expects the players buy in. If the players don't buy-in, then the game doesn't run, and a new game goes on. If the players do buy-in, then they agree to the world the GM has established and play within the bounds.
I believe in social contracts that dictate specific items--showing up on time, following the rules as set, and playing within the expectations everyone else has agreed on. I believe that if the social contract is broken, it should first attempt to be fixed, usually OOC so that a GM can explain what, why, and how. And if the player doesn't buy-in, then there's a different game to be played.
Again, the GM does the most work in any campaign. The GM cannot have a smaller share (or even an equal one) with each individual player. The GM is not just another player.