What System(s) Should I Suggest?

It may be atypical, but my group struggled with...
1) Differing Target Numbers depending on the Parry value of enemies.

How's that any different than DC or AC numbers?

2) AP, Armor, Toughness, and conversion to Wounds.

I'm guessing they hadn't played with damage absorbtion armor systems at all before? (I'm not being snide, people who've freshly emerged from the D&D ecosystem often haven't).

3) Tracking Wound penalties.

I'm not sure why that'd be difficult, but if they did they did.

4) Spending Advances to "level up"

Again, is that harder than spending on Feats and the like?

5) Multiple action penalties

I can at least see people not used to that sort of thing having to get used to it.
 

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How's that any different than DC or AC numbers?
I guess just because it's "always" 4 - except when it's not. And then you're dividing by 4 to see how many successes you get - except when you're not.

I'm guessing they hadn't played with damage absorbtion armor systems at all before? (I'm not being snide, people who've freshly emerged from the D&D ecosystem often haven't).
Not in this case.

Again, is that harder than spending on Feats and the like?
In 5E D&D, you just kinda get what you get. You're not getting step increases every session and choosing from a smorgasbord of options.

Not saying it's a bad system. It just didn't work for the group I tried to run it for - they didn't get it after 2 separate campaigns. However, the group I'm talking about in this thread is not the same group - it could gel for them.
 

I guess just because it's "always" 4 - except when it's not. And then you're dividing by 4 to see how many successes you get - except when you're not.

Hmmm. I didn't remember there were any cases where a Raise wasn't in steps of four. Some Edge or another?

In 5E D&D, you just kinda get what you get. You're not getting step increases every session and choosing from a smorgasbord of options.

Normally you're not necessarily getting an Advance every session, either. And its one thing when you do. Yeah, you have choices, but "having choices" seems to be an odd thing to have trouble with (and if they do, the VTT handling it seems unlikely to help).

Not saying it's a bad system. It just didn't work for the group I tried to run it for - they didn't get it after 2 separate campaigns. However, the group I'm talking about in this thread is not the same group - it could gel for them.

I couldn't tell from above--do they have any experience outside the D&D sphere? A lot of that sounds like your prior group didn't have much of one.
 



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