I mean if a player is roleplaying an evil character that causes, say, severe pain and misery in-game, is that something you (not you specifically, but y'all) would shrug off or laugh off (ha, that stupid farmer, I stuck it to him good!) because it's just a game, or would you feel bad so you roleplay a "pretend Evil" character that causes pain and misery only to other Evil creatures so you don't have to think about the kidnapping, extortion, rape, murder or other torture p*rn your character would probably do to innocents on his/her time off?I'm not quite sure what you mean by "Should players internalize the consequences of evil PC actions, or is it just a non-immersive game where anything goes?"- I'm not out to teach any life lessons, I'm out to run a game where the players lead the action. If their evil actions have consequences, so be it. Their good actions will too. But that doesn't mean that the game is non-immersive- this isn't a binary at all.
Remember back when drow was in the DMG, because it was an Evil Race to be handled with caution and subject to DM approval as a player option? Fast forward and the latest offerings from 4E have gotten quite dark.
For example, some excerpts from here:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Your Gritty Antihero and You)
So it seems to me that in order to offer cool anti-heroes in D&D, it feels like there's a certain amount of glossing over of very questionable morals, instead of fully acknowledging (as Jared von Hindman has refreshingly and cheekily exposed) the rotten evil nature of certain roleplaying choices and what it means in-game -- whether it's ethical choices that come up unexpectedly in the course of gameplay or the purposeful choosing of one of the darker character options in Heroes of Shadow and Book of Vile Darkness.That actually sounds pretty cool (thus the allure of the antihero) but remember, that patron is still eating soul shards. Soul-devouring is an attribute that’s hard to gloss over...
saying you’re an assassin means you admit to killing people. (Essentials assassin: executioner dodges this because it sounds like it’s a state-appointed position. You know, like parking lot attendant or maker-of-the-keys.)
Shadowthief... Do you feed your endless hunger for shadows by killing your victims so they don’t become like you? Or does the paladin put you out of your misery?
Thrallherd... All of the previous horrors simply involve murder or oblivion for the victim. In this case, they’re very much alive being tortured regularly as the psion’s flesh puppet. Oh my. That’s…. a hard sell, even in vaguely shady groups. It’s so hardcore that it almost trumps the necromancer (at least necromancers only play with bones and dead meat). Do you think the thrallherd’s victim cries slow tears during short rests?
vampire class... As much as Heroes of Shadow suggests that you embrace your dark and vile blood-drinking ways (which are admittedly awesome), you might want to tone it down if you’re going to play well with others.
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