Then we need to toss the D&D monk out as well, because- inaccurate though it may be- it most closely resembles the fantastic Eastern martial monk tradition, not the clergymen of the West at all.
Likewise, for consistency, certain weapons need to be tossed from "Western" fantasy fiction & RPGs: kukris, shuriken (and almost any "monk weapon" except the quarterstaff), repeating crossbow (Hawk the Slayer, OH NOES!), etc.
Exactly. When we also remove all weapons which were invented after cannons and guns the weapon list would be quite short indeed.
- Longsword
- Shortsword
- Dagger
- Axe
- Spear
- Bow
- Crossbow
- Club
I agree with Umbran that the early middle ages would fit very well with the concept of D&D where you have low populations and wandering bands of mercenaries. But that is simply not how D&D is used. Just look at the Forgotten Realms. Even after all the catastrophes in 4E it is still high middle ages (and also has guns)
And even in "generic" settings you have standing armies, a city guard, sewers and other "modern" stuff.
Yes, wands would have interesting consequences for war.![]()
Imo they wouldn't change that much. Too expensive for mass production. Just think how many crossbowmen you could equip with that kind of money. But if you have heroes on your sides that would change radically (or you are just short on manpower)
I really wish there was a proper, well thought writeup of what D&D warfare looks like. Or is there? I haven't seen any.
Depending on the magic level it would either look like WW1 or nothing would change at all.
I think there was a 3E book about mass combat which touched that topic but it only acknowledged the WW1 scenario and described only the mediveal one.
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