No. First time casting is at 0, I'll clarify thatIs one time in a row -1?
Re-tweaked for your discerning eye.
Alternative Magic System
Players have two options when casting spells.
1. Cast the spell as normal, and it gets wiped from the caster’s mind as normal.
2. Roll against a target number of 13 + the spell’s level. This is known as the spell’s Difficulty Class (DC).
Add the character’s Intelligence modifier (if any) to the d20 roll.
Any result equal to or greater than the DC is a success.
A Success = the spell is cast, no manna is lost, and the spell doesn't get wiped from the caster’s mind.
A Fail = the spell fails, manna is lost, but the spell doesn’t get wiped from the caster’s mind.
A Fail by 3 or more = the spell fails, manna is lost, and the spell is wiped from the caster’s mind.
Repetitive Castings: If the same spell is cast more than once during an 8 hour period, the casting of that spell carries a penalty equal to the number of times the spell is cast. For example, twice in a row and it’s a -2 penalty, three times in a row and it’s a -3 penalty and so on. Note that there is no penalty for casting a spell the first time, only after the first time.
Spell casters know the same number of spells.
Spell casters do not have to memorize/pick their spells ahead of time.
Manna
A spell also costs a number of manna points equal to the spell’s level.
Manna regenerates at 1 point per hour, and 2 points if the spell caster is sleeping.
All spellcasters begin the game with a number of manna points equal to their class level x5, and their Intelligence modifier x5.
So a 6th level wizard with intelligence modifier of +3, has a total of 45 manna points with which to fuel his spells.
So you like it thenThis seems hugely punitive to classes that cast spontaneously under the existing rules. Why would anyone ever want to be a Sorceror or an Oracle rather than a Wizard or Cleric? It seems like one starts the day with a full repertoire of spells available, subject only to mana, so who cares if I can't cast any given spell multiple times?
Adding spells to the repertoire becomes the goal - I only expect to cast Magic Missile once a day, so I need lots more offensive L1 spells.
And needs a day of bed rest to recover them all. Maybe the recovery rate should be linked to level, like hit points are (anyone else remember when a high level character would need months to heal naturally?).
With a fixed 5 points per level, a L1 wizard with 16 INT (pretty modest) gets 20 points, and can cast 20 L1 spells a day (he'll fail all the retention checks long before running out of Manna).
A L 15 wizard with, say, 28 INT will have 120 Manna. He needs 100 to cast his current spells per day, with no bonus spells factored in.
Do multiclasses need to track separate Manna pools? How much do Paladins, Bards and Rangers get? if it's the same 5 per level + 5x ability bonus, their spellcasting capability just went WAY up.
Possibly.This seems a bit OP. 3e had reserve feats, prep a spell of a certain type and you got a supernatural ability that you could use at will until you cast the spell. Would that work instead?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.