perrinmiller said:Officially time based rewards are only given at the end and awarded by the Judge. When long adventures make allowances for leveling up mid-adventure, then time-based awards are calculated for that purpose. When I approved it, there was not going to be mid-adventure leveling up for balance reasons, so the time based calculations are not applicable until the very end.
Not true. When you kick it off, you know exactly how much XP a character has in the beginning. It is only math to determine where they will end up at the end, before applying TBX.The problem comes with the fact that, other than a first adventure, a GM has no way of guaranteeing the specific XP starting point of players, yes?
Yes, a good DM will take this into account.It's a DM's responsibility to recognize that characters may level and plan or adjust their adventure accordingly.
What is "unfair" by not getting to level-up in the middle of a dungeon? Your level in not a way to keep score, is it? Can you prove to me that you are losing XP by not getting level-up or having to wait until adventure end to receive your TBX?That inconsistency is unfair to players. One GM allows characters to level as soon as encounter & time xp gives them enough xp to do so; another allows leveling but only under certain conditions; and still another doesn't allow it until the end of the adventure.
What is "unfair" by not getting to level-up in the middle of a dungeon? Your level in not a way to keep score, is it? Can you prove to me that you are losing XP by not getting level-up or having to wait until adventure end to receive your TBX?
You guys sound like greedy XP hounds and want the DMs to work harder. DMing is a lot of work, you better recognize that before you start telling them they need to do more.
I have a counter point to GE's overall complaint about long adventures. Dagger's at Midnight is a short 4 encounter adventure that is dragged out by lack of decent participation and slow posting rates of the participants. For months the characters have done little to advance the game (some posting once every 2 weeks or longer), yet earn the same XP over time. So while they screw off and essentially earn an extra level by doing nothing, I have to modify my adventure to accommodate it? Nuts to that.
DC's adventure is balanced for their characters to complete without leveling up. It was not advertized to allow leveling up nor mid-adventure shopping. Whining about not getting to level up mid-adventure is essentially saying you think your character should gain advantage for the final encounters instead of playing as it was designed. It is a short adventure that is in no danger of dragging out into heavy role-playing without rewards. I stand by my Judgement on this when I approved it.
Not true. When you kick it off, you know exactly how much XP a character has in the beginning. It is only math to determine where they will end up at the end, before applying TBX.
Yes, a good DM will take this into account.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.