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Will run Madness at Gardmore Abbey - "Siege" or other pre-story

-the designer

I played this one at PAX this year, which was a wonderful experience. You did a great job putting the adventure together. I especially liked the fight where the orcs were coming through the gate; my half-orc scout was a force to be reckoned with, charging back and forth through the battle, fighting off the invaders with everything he had.
 

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I played this one at PAX this year, which was a wonderful experience. You did a great job putting the adventure together. I especially liked the fight where the orcs were coming through the gate; my half-orc scout was a force to be reckoned with, charging back and forth through the battle, fighting off the invaders with everything he had.

In the Siege adventure, how did the characters "win"? The goal was to push back the siege but we know how that eventually ends. Were there goals beyond various encounters to stop the siege?
 

Thanks, guys!
It was a year ago this week that I was putting together the building blocks that would make up that adventure, following a Christmas break where the characters slowly came to life from piecemeal notes. Good times.

To answer your question, buddhafrog, each character had an inner conflict relating to the knights, the abbey, and/or Nerath as a whole, since they're all interrelated. From this inner conflict, each character had a secret goal that he or she wanted to accomplish within the adventure. Some of them were more dramatic than others. Also, each character had a distinct relationship with two other characters in the group--one character you trusted and one you distrusted (but the players of those characters don't necessarily know the way you feel about them--only the way they feel about you). Also, each character was tied into the knighthood in some way, or the NPCs in Siege and Madness.

My goal was to make an adventure where playing the characters became its own game and encouraged interesting role-play. I wanted to use lessons I'd learned from theater, improv, and dramatic structure to facilitate intense and interesting scenes in an RPG--way easier to do at one's own table than in a published adventure, but I gave it my best shot.

An example of one of these characters from the adventure--and perhaps the least spoilery--is Sir Nordan Gram. He's an exiled knight from Nerath who used to be impulsive and arrogant. He razed a village that refused to pay their taxes to Nerath. Rival lords, hungry for his lands, had Sir Nordan exiled to Gardmore for five years to defend the northern frontier in the Nentir Vale (like he got sent to the Wall!), leaving his wife and daughter behind. Instead of ruling over his estates in peaceful central Nerath, he's fighting evil giants and ogres, learning what it means to truly be a knight in defense of the empire. As "Siege" begins, Sir Nordan is about to end his exile and return home to see what's happened to his daughter, his wife, his lands. It's the moment he's dreamed of for five years in the north. But Gardmore has taught him something about honor, given him a chance at true heroism.

So, when very bad things happen at Gardmore, what does Sir Nordan do? The system he serves is full of corruption. It made him petty, it made his fellow lords petty. On the other hand, there is true goodness in Nerath; he's experienced it in Gardmore over the past five years, become the person he was meant to be. Then again, does he throw away his life in an impossible battle, leave his wife and daughter destitute, never knowing what happened to him? His goal in the adventure is to save the refugees of Gardmore and fight against the big bad evils in their defense. There's a kind of poetry to it--these commoners are fleeing the flames as the abbey burns around them, and Sir Nordan, who once set the flames upon them, is guiding them through, showing them the way.

Anyway, his is perhaps the simplest and most straightforward of the character goals. There are personal repercussions for him based on whether he succeeds or fails to accomplish his goal.

So... there are some things to consider when building your Gardmore prequel. Or heck, any adventure. I'm having the most fun with D&D when the characters are striving for character goals. There's a part of me that geeks out over the board game mechanics, but my happy place in the game is watching what happens when the characters are trying for things with huge personal stakes and personal repercussions. I like the way those things turn the game in unexpected directions and propel characters toward unforeseen ends. That kind of play may not be everyone's cup of tea, but it's the kind of thing I enjoy.

Good luck!

-Steve
 

This is where I write my obligatory don't forget to contact WOTC to request making this adventure available on DDI post kiddies! If enough of us do it they will take note. Somebody has already mentioned that it might happen on the official forums. Make it happen!
 
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I'm having the most fun with D&D when the characters are striving for character goals. There's a part of me that geeks out over the board game mechanics, but my happy place in the game is watching what happens when the characters are trying for things with huge personal stakes and personal repercussions. I like the way those things turn the game in unexpected directions and propel characters toward unforeseen ends. That kind of play may not be everyone's cup of tea, but it's the kind of thing I enjoy.

Hi Steve, I firmly believe that you really need to be finding a way to write about how that has happened in your games (literal examples) and how its possible for others to make that happen in their games in articles for Dragon and Dungeon magazine. I'm sure they'd be hit and not just for 4e players, they would appeal to all edition players. That would be a great way to leave your mark on D&D.
 
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...His goal in the adventure is to save the refugees of Gardmore and fight against the big bad evils in their defense. There's a kind of poetry to it--these commoners are fleeing the flames as the abbey burns around them, and Sir Nordan, who once set the flames upon them, is guiding them through, showing them the way.

Thanks Steve (the DM declares you can not gain more XP)

Very helpful details. Clarifying question: this goal as you stated, did you explain his backstory and explicitly explain that this was his in-game goal? Or did you leave personal goals a little ambiguous to the players' interpretation of their players backstory?

Jools, my far-east Asian friend, WotC has been emailed and Siege has been *Demanded* !
 

Very helpful details. Clarifying question: this goal as you stated, did you explain his backstory and explicitly explain that this was his in-game goal? Or did you leave personal goals a little ambiguous to the players' interpretation of their players backstory?

Ah, tricky question!
I wrote the backstory, which took up half a page and included a paragraph of role-playing notes. Sir Nordan's is essentially what I posted before, except more in-depth. Following that, I wrote a paragraph about each of the other PCs from Sir Nordan's point of view. I did that with all the PCs, so there were no standard "character summary blocks." Each one is specifically tailored to how the character you're playing sees that other character due to past interactions. At the end, I included character goals.

Character Goals: I wrote them a little more ambiguously on the player write-ups, while specifying to the DM exactly what the PC needed to do. The published version tweaked this to tell the players more explicitly what they needed to do--and I think that was a good tweak.

For example, here's what I wrote for Sir Nordan:

Character Goal
During this adventure you have the following character goal. Whether or not you achieve this goal affects the out-come of your story and possible rewards you may receive.
Sir Nordan’s Goal: A true knight protects the people of the land he serves. Warriors may die in battle, but those that cannot fight must be spared such a fate. You must protect such folk at all costs, so that you can earn your redemption and return home to Nerath with your honor intact.


Then, for the DM, I wrote explicitly what that means in-game.

Sir Nordan: To protect the people of Nerath. He succeeds if the party successfully gathers the refugees in encounter 4 and bloodies the dragon in encounter 5; alternatively, he succeeds if the party slays the dragon.

When the adventure went through development, it became an amalgamation of the two. It told Sir Nordan what his goal was and it told him, game-wise, what he needed to do to accomplish it. Again, I think that's a better way to go about it because then the players aren't saying "Oh that's what I was supposed to do? I wish I'd known... I thought I was supposed to..." The only thing you lose with that approach is that you get some spoilers about what your'e going to face before you've even begun the adventure.
 

Hi Steve, I firmly believe that you really need to be finding a way to write about how that has happened in your games (literal examples) and how its possible for others to make that happen in their games in articles for Dragon and Dungeon magazine. I'm sure they'd be hit and not just for 4e players, they would appeal to all edition players. That would be a great way to leave your mark on D&D.

Hey Jools, I'll take some time and write up some examples for the blog next week (despite swearing a hiatus!). I feel like Chris Perkins's column is pretty similar to a lot of what we do in our games, but if you're talking specifics, I could certainly draw some up. I'll start with something that happened recently and then look for other examples. I'll post here when I have something up.

I know you've been there before. For others, here's the link.
 

During this adventure you have the following character goal. Whether or not you achieve this goal affects the out-come of your story and possible rewards you may receive

*LAST* Question: when you first talked about whether PC's achieved their goals, I understand it as there would be a related consequence in Madness. With what you say here, it seems that the consequence in actually in Siege. Is this accurate? I will try to make the consequence relate to Madness as that is the world that the PC's will be spending most of their time in. But could you clarify this for me?

BTW, I'll be following your blog now too. Thanks for your input - I think others will find this stuff useful as well.
 

You clearly have a wonderful grasp of that area of the game, I'll look forward to that. Also, for people who haven't read it, there's some good stuff in the later questions of this interview.

Hey Jools, I'll take some time and write up some examples for the blog next week (despite swearing a hiatus!). I feel like Chris Perkins's column is pretty similar to a lot of what we do in our games, but if you're talking specifics, I could certainly draw some up. I'll start with something that happened recently and then look for other examples. I'll post here when I have something up.

I know you've been there before. For others, here's the link.
 

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