• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

A Clockwork Soul - the Aulos

Chronologist

First Post
The origins of the Aulos are obscure at best, at worst lost to the winds of time. Some scholars claim that they are humans who have bred with mechanical outsiders and become detached from mortality, while other equally learned mages believe them to be a race of machines created for the express purpose of entertaining their masters. There are dozens more theories, and no real answers. The simple truth is that the Aulos exist, and have existed for some time.

Prom a distance, it is possible to mistake an Aulos for a copper-skinned human, but at a closer distance the truth becomes clear - their "skin" is actually copper. Their features are metallic, yet flowing in a way that resembles the hair, skin, and eyes of normal humans. The effect is strangely alluring. Their appearance, not quite construct but not human either, leaves their true nature in question.

Contrary to what one would expect of a race of metallic beings, the Aulos are actually quite passionate and expressive, their features expressing a wide range of emotions. Aulos tend to make fast friends, and their relative rarity in society tends to draw eyes when they enter a room.


Aulos Racial Features

+2 Constitution, +2 Charisma, -2 Dexterity: Aulos are tough and alluring, both attributes of their metallic appearance, but their actions are graceful and slow, leading more to dance than battle.

Humanoid (Living Construct): As Living Constructs, an Aulos gains a number of benefits and drawbacks.

Medium Size: Aulos are about as tall as humans, though generally thinner, and as such have no benefits or penalties based on their size.

30 ft. Land Speed: Aulos move as quickly as your average human.

+2 racial bonus to Perform checks, and Perform is always a class skill for the Aulos. In addition, the inherent versatility of Aulos leads to them being talented in several ways; each Perform skill they put ranks into covers not one, but two possible subsets of Perform. For example, a 5th level Aulos could have 5 ranks in Perform (Oratory and Strings), and 3 ranks in (Art and Comedy).

Self Repair: One of the most basic tools an Aulos learns is how to repair any physical damage they sustain, using minimal tools and resources. This process takes 8 hours, and can only be performed once per day. If the Aulos is interrupted during this process, round down the healing to represent how much damage is removed. The Aulos heals an amount of damage equal to their Constitution modifier times their hit dice, to a minimum of their hit dice in damage healed.

Armored Body: An Aulos' natural metallic skin is flexible enough to allow the character to wear armor, but even unarmored the Aulos is not without its natural defense. They have a +3 Armor bonus to armor class naturally, and gain an additional +1 to armor class at levels 3, 7, 11, 15, and 19, to a maximum of +8. This bonus does not stack with an Aulos' physical armor, nor does it stack with magical armor bonuses like Mage Armor or unarmored bonuses to AC like a Monk's Wisdom bonus to armor class. An Aulos' body cannot be enchanted, but perhaps certain components could be added to their bodies artificially to give them additional abilities.



So, what do you think? I left the flavor ambiguous so that a DM could adapt the race to their campaign, and I like the versatility of the class quite well. They make good bards, good warriors, and their natural AC bonus makes them attractive for mages as well, especially sorcerers. I didn't want to make a race that was only appropriate for a specific class.

The race, I think, is also a good way to roleplay a Living Construct designed for something other than war, though an Aulos might choose that path of their own volition.

The racial benefits seem pretty decent, I think. Nothing too spectacular, nothing too bland either.

The inspiration comes partially from the Muses from Girl Genius (awesome webcomic), but mostly from my own crazed fever-dreams about clockwork women playing the violin.

I considered naming the thread "Warforged, Now 20% More Metal", but preferred this title personally.

So anyway, thoughts?
 

log in or register to remove this ad

Lwaxy

Cute but dangerous
Too tired to read the statistics (5.20 in the morning here) but I like the general idea. i would so use this in our next season of Company of Cyndu if my statistics guy likes the details.
 

Glade Riven

Adventurer
Interesting. I'm not sure about the natural armor bonus...at least it doesn't stack with normal armor, but it would stack with amulets of natural armor, or the monk's AC bonus. Despite the dex penalty, this would make a nasty, nasty monk.

The constitution bonus already handles durability. Perhaps dropping the initial bonus to +2, then an increase of +1 every 3 levels afterwards...actually, I'd drop the whole thing. No other Pathfinder race has an ability that grows with them as they level. Go with a base +2 natural armor bonus that doesn't stack with worn armor, and allow their bodies to be enchanted like armor can. The magical bonus of their body wouldn't stack with enchanted worn armor.
 

Chronologist

First Post
It says in the description that the armor bonus does not stack with a Monk's unarmored bonus or other equivalent abilities, like the Ninja's Wisdom bonus. And any character can wear amulets of natural armor if they have the gold to spare.

Allowing their Armored Body to be enchanted has two drawbacks. First, the enchantment choices are pretty much permanent, and the character can't benefit at all from any interesting armor they find in the game with unique abilities. Second, it supposes that the race's skin is a static object that can have enchantments applied to it, when in actuality it's more like organic metal. In my mind, it should be no easier to enchant than a human's skin.

I do agree that the armored body could be a little strong, but it's basically Mage Armor, which then gets upgraded to Greater Mage Armor, and by 19th level is as protective as your average full-plate. The Dex penalty means that the race is already better suited to wearing actual full-plate, so the bonus in my mind only benefits characters who can't wear heavy armor, and these classes tend to already have Mage Armor as a spell, or they have an inherent armor bonus that does not stack anyway. The feature seems less like something that really raises your armor class, and more like a safeguard in case you lose all your equipment and have to go into combat, or if your magical armor spells get negated.
 

N'raac

First Post
In addition to the other issues raised for the natural armor, I find the question of why it does not stack, especially when other natural armor bonuses do, to be vexing. Sure, I see the game balance reason, but it is clearly a game balance kludge - there's no in-game reason why this one unique form of natural armor does not stack with other armor bonuses. This is especially apparent when noting that it doesn't even stack with bonuses that are related to dodging rather than physical protection (except that you still get your DEX bonus).

With that in mind, I would tone the ability down significantly (as Transbot9 notes, no other racial bonus grows as the character levels up, so why should this one?). An automatic +2, or even +1, natural armor bonus would be a pretty potent benefit, but not insurmountable.
 

Chronologist

First Post
It's not a natural armor bonus, it is an armor bonus. Perhaps that was ambiguous in the description, but it says armor bonus.

My reasoning for why it would not stack with a monk's bonus to armor class is that the Aulos' armor is designed to absorb impacts (in the same way that plate armor makes you harder to hit), while a monk's armor class bonus is for avoiding attacks altogether. Having both won't really help in the same way that plate mail isn't going to help you dodge an attack if you jump forward into someone's fist, it's going to hurt you regardless. Likewise, if you're relying on absorbing the hit, you're not focusing on dodging the attack.

It could be simplified with a simple +1 or +2 natural armor bonus to their armor class, but it doesn't feel right to me. Perhaps DR 1/- would be more suitable, though I doubt anyone would agree.

Thanks for your comments so far, by the way.
 



Chronologist

First Post
Okay, so racial features seem to be, at the moment,

Aulos
+2 Con, +2 Cha, -2 Dex
Medium size
30 foot base land speed
Living Construct
+2 to perform checks, perform is always a class skill, can improve two types of perform at once
Self Repair Con x level damage in 8 hours
Dr 1/- that stacks with other forms of damage reduction

I'm considering making a couple of racial feats for the Aulos. So far, the general ideas for the feats are:

- Improve Self Repair healing to the character's full hit points, or at least twice as much healing.

- Improve DR by 1, can be taken multiple times

- Improve racial bonus on Perform checks to +4 or +5, in line with Skill Focus

- A feat to allow the race to craft Warforged components that only they can use and incorporate into their own bodies

Since the racial armor bonus is now gone, there's no reason why the race should be allowed to take any Warforged Body feats. However, I think that the race could take a number of Aulos Body feats, representing that the metal that they are constructed with is of a particularly extraordinary type. The feats might give some measure of energy resistance against a specific type of energy (about 5 points or so at best), or other minor benefits (like a Silver Aulos being able to deal additional damage to Lycanthropes, etc.)
 

N'raac

First Post
My reasoning for why it would not stack with a monk's bonus to armor class is that the Aulos' armor is designed to absorb impacts (in the same way that plate armor makes you harder to hit), while a monk's armor class bonus is for avoiding attacks altogether. Having both won't really help in the same way that plate mail isn't going to help you dodge an attack if you jump forward into someone's fist, it's going to hurt you regardless. Likewise, if you're relying on absorbing the hit, you're not focusing on dodging the attack.

Yet the Fighter in plate armor gets a DEX bonus and can use the Dodge feat.

DR seems like a reasonable alternative.
 

Remove ads

Top