Connorsrpg
Adventurer
Please limit your entries to lists - take discussion of specific parts to another forum (as several of them may generate such discussion):
This is for your thoughts. Hopefully a central place to keep things on track
I will get ball rolling, and add more later:
1. No cross-referencing for monsters. Everything in one place.
2. Cool abilities unique to monsters.
3. Complexity in hands of players (who only focus on 1 PC, not many like GM)
4. Movement in combat. I liked that combatants moved around and were not encouraged to stand still for full attacks.
5. The races. Yeas I like new races, and the distinction of Elf and Eladrin.
6. Cosmology. More for the back story of monsters. (Though this need not be in core rules, I do like the explanation of homes for the Fey, what undead are etc).
This is for your thoughts. Hopefully a central place to keep things on track

I will get ball rolling, and add more later:
1. No cross-referencing for monsters. Everything in one place.
2. Cool abilities unique to monsters.
3. Complexity in hands of players (who only focus on 1 PC, not many like GM)
4. Movement in combat. I liked that combatants moved around and were not encouraged to stand still for full attacks.
5. The races. Yeas I like new races, and the distinction of Elf and Eladrin.
6. Cosmology. More for the back story of monsters. (Though this need not be in core rules, I do like the explanation of homes for the Fey, what undead are etc).
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