Serves me right for believing the hype.
The controls suck and it is NOT the sandbox you're looking for. There is the illusion of a sandbox but in reality there are invisible walls everywhere that lead you by the nose towards each goal. The story is terrible, trite and confusing to say the least. Even though the environment might curtail exploration and lead you in one direction, the story most certainly doesn't, so you're often left wondering, "What the hell am I meant to do now?"
Combat is just awful. You're left blindly flailing at whatever you can manage to keep in front of you for more than a second. Everything moves too fast on the screen to keep accurately hitting. This is one of those disconnects between 'realistic' combat and the physics of a computer generated environment. The simple fact is that people and objects just DO NOT move that fast or that smoothly. This is why I've always hated driving games. In a real car, you feel resistance, you have feedback on where you're going and the effects of your steering. But in driving games there is no resistance or environmental feedback, so you end up oversteering or understeering. The same happens in a game where you're trying to hit someone with a sword but everyone moves as if gravity and friction don't exist.
Meh to the whole game. I'm pissed I spent $60 on it. Fallout New Vegas and Mass Effect are FAR better than this heap of crud.
The controls suck and it is NOT the sandbox you're looking for. There is the illusion of a sandbox but in reality there are invisible walls everywhere that lead you by the nose towards each goal. The story is terrible, trite and confusing to say the least. Even though the environment might curtail exploration and lead you in one direction, the story most certainly doesn't, so you're often left wondering, "What the hell am I meant to do now?"
Combat is just awful. You're left blindly flailing at whatever you can manage to keep in front of you for more than a second. Everything moves too fast on the screen to keep accurately hitting. This is one of those disconnects between 'realistic' combat and the physics of a computer generated environment. The simple fact is that people and objects just DO NOT move that fast or that smoothly. This is why I've always hated driving games. In a real car, you feel resistance, you have feedback on where you're going and the effects of your steering. But in driving games there is no resistance or environmental feedback, so you end up oversteering or understeering. The same happens in a game where you're trying to hit someone with a sword but everyone moves as if gravity and friction don't exist.
Meh to the whole game. I'm pissed I spent $60 on it. Fallout New Vegas and Mass Effect are FAR better than this heap of crud.