Elder Scrolls : Skyrim

This leads me to the question.....what if this had happened with a main quest line? Where I was supposed to bring something *back* to someone? And they got torched? Does that cause a bug? Does the quest just automatically fail? Or are NPCs in such a position unkillable?

Quest NPCs are marked essential for the duration of the quest, so they can't die. The only exception is if keeping the NPC alive is part of the quest.

Also, if my horse, my wardog, or my retainer Lydia die, are any of them replaceable?

You can get more horses, war dogs, and retainers. You can't get specific ones back. (Well, except for one particular horse obtained via a specific quest line.)
 

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Yes, was fun, though the fight for the last fort managed to lag my 360 something fierce.

Yeah, me too. That and wow, was it easy. I'm standing there fighting 8 guys at once and laughing the whole way. I even wore the vastly inferior stormcloak officer armor for the end of the quest, for kicks. Not that that's a bad thing. It's nice to kick a little bum once in a while.
 

Two pieces of news make me happy:

1. The undeveloped environment of both Morrowind and Cyrodiil are in the game (just not yet accessable by the player).

2. Bethesda has said that DLC will be released less often, but more "meaty," than with Fallout 3.

Skyrim isn't going to be just Skyrim for long...
 

Finally, if you do the White Phial quest, there's a glitch where everytime you empty the phial, it leaves you with an empty one that is 2 pounds and 0 gp. If you get rid of all of those before it refills the next day (making a new one), you lose a pretty cool unique item.
 

Quest NPCs are marked essential for the duration of the quest, so they can't die. The only exception is if keeping the NPC alive is part of the quest.
Yep, just like followers, they will hunker down and beg for mercy for a minute, then they get back up. This can be annoying if you get one mad at you.
 

Yep, just like followers, they will hunker down and beg for mercy for a minute, then they get back up.
Followers can at least die if they get hit by the player in the 'fallen down' status. I had to do a modest amount of reloading saves due to my crappy aim and careless fireballs.

I just wish Skyrim would have let you storm the Jarl's palaces and take over, if you were powerful enough to win, no quest needed.
 

I just wish Skyrim would have let you storm the Jarl's palaces and take over, if you were powerful enough to win, no quest needed.
Well, in order to facilitate the gameplay, the various jarls are ridiculously accessible to the player. Castles shouldn't just freely admit outsiders to come before their rulers sporting their full panoply of death-dealing gear. And if they do, they should probably have more than a couple guards on hand. Heck, they should think twice about allowing them to roam freely within their city walls. Spies and assassins have an easy go of it in Skyrim.
 

Finished the main questline (Level 37 2H axe warrior) on what I presume is the easy setting. The Big Bad went down in a few blows. I got a little bored with the FedEx quests and just collected Words of Power, courtesy of the Greybeards. In terms of questlines I've only done the Companions and the Imperial/Stormcloak questlines. So still a lot of game to be played.

Great story and I like how
you have to make decisions and choose sides, such as whether to kill the Dragon at the Throat of the World.

So far this game has been racking up the game of the year awards, and it well deserves it.
 

Well, in order to facilitate the gameplay, the various jarls are ridiculously accessible to the player. Castles shouldn't just freely admit outsiders to come before their rulers sporting their full panoply of death-dealing gear. And if they do, they should probably have more than a couple guards on hand. Heck, they should think twice about allowing them to roam freely within their city walls. Spies and assassins have an easy go of it in Skyrim.

true enough, there are some houses more seriously warded than the Jarls.

It seems like it would have been trivial enough to build the quest lines so the jarl house is not welcome, but courriers from his aides would seek you out, then later actual aides when your in town, until you get a proper invite from the jarl to attend court.

But these skyrim folk are pretty informal.


BTW, who here has seen Skjor rise from the dead and heard his words of wisdom?
 

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