Balesir
Adventurer
No, I'm saying that what the player is focussed on creating when a third party is responsible for setting the parameters of the situation/story is different from what they are focussed on adding to the game when the responsibility for generating a story is theirs and that is what they want to do. This is what I mean by the players' "agenda". "I want to take part in a story" is different from "I want to make a story happen". Both are fine objectives for a roleplaying session, but to call them "the same agenda" makes no sense to me.You're mistaking technique with agenda and then claiming that the agenda is somehow a "kludge" because it can be pursued with different techniques.
By those lights, the Threefold is, too - are we having fun, yet?Fair enough. I guess we'll just have to agree that GNS is too deeply flawed to be fixed.
GNS and the Threefold are two different but compatible models. They are not mutually exclusive (or even competitive) - they talk about different things (reasons for in-game resolution decision making vs. the agenda a player at the table has for what they want to spend their energy creating). Both are, in their own sphere, useful but possibly flawed/incomplete theories.