billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I think the idea of having 2 classlets has some merit, thinking of them as packages of related abilities that work well together. They help build archetypes like the front rank fighting warlord, or perhaps even the artillery (archery) warlord, or the rakish archer or rakish duelest.
But I think completely separating them into silos of combat and non-combat isn't a good method and is one of 4e's weaknesses. How many skills can be used in combat situations? Would any non-combat classlet heavy on acrobatics have an impact on combat? It probably would. It would certainly affect mobility.
I think that for this concept to work, the classlets may have to mix combat and non-combat applications. If they don't, then you may have to include both combat and non-combat versions of acrobatic-focused classlets. And if someone takes both, are they actually getting less utility out of them than someone taking the one and then a classlet based on something else.
Following the idea of classlets further, I think we may want to take a closer look at SWSE talent trees. That may be the structure to explore. Class determines which combat talent trees and which non-combat talent trees you can pick from.
But I think completely separating them into silos of combat and non-combat isn't a good method and is one of 4e's weaknesses. How many skills can be used in combat situations? Would any non-combat classlet heavy on acrobatics have an impact on combat? It probably would. It would certainly affect mobility.
I think that for this concept to work, the classlets may have to mix combat and non-combat applications. If they don't, then you may have to include both combat and non-combat versions of acrobatic-focused classlets. And if someone takes both, are they actually getting less utility out of them than someone taking the one and then a classlet based on something else.
Following the idea of classlets further, I think we may want to take a closer look at SWSE talent trees. That may be the structure to explore. Class determines which combat talent trees and which non-combat talent trees you can pick from.