I'm really glad that we are starting to see some concrete details of what to expect. I like most of what I see.
I'm wondering what should encourage me to play 5E instead of 4E.
Q: What are you planning for multiclassing?
Rob: We're shooting for the 3E style of multiclassing.
Q: How are you addressing the linear fighter and quadratic wizard damage progression issue?
Bruce: The wizard has to choose when they deal the big damage, and that's the balancing portion. When a wizard gets fireball, he can do a lot of damage in the round, but he only has so many fireballs. The fighter doesn't have that limitation. We have a lot of math and play evidence that tells us how long average parties or play is going to last, so we feel like we've got a good grasp of how to make the fighter and wizard relevant throughout the day.
Assassin, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Warlord and Wizard. Am I missing something here? Sounds like a good setup to me.
Edit: Beaten by Remathilis. Also, I'd love to see an illusionist class.
Cheers,
If you go by there statement of Every PHB1 class:
Assassin
Barbarian
Bard
Cleric
Druid
Fighter
Illusionist
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Warlord
Wizard
Damn, that's a lot of classes!
...Uh, Linear Warrior Quadratic Wizards ISN'T ABOUT DAMAGE. Evocation doesn't even do that much overall damage in 3.Xe. The problem is more when the Wizard has stuff like Dominate Person available, which one hit of which on the Fighter and he has a new minion to add to his DPR. (And we know that kind of stuff is around with the mention of Charm Person earlier.)
Also, the mention of the Fighter being 100% DPR makes me kinda sad as someone who likes Fighters who emphasize combat manuvers. Also, does this make the Barbarian 120% damage or so?![]()