FireLance
Legend
Yes, I'm deliberately wording the question positively. 
4e healing is probably one of the more controversial aspects of that edition, but I am of the (perhaps unrealistic) view that even those who don't really like 4e might like some aspects of the system, although they tend to get buried under the overall sense of dissatisfaction.
So, this is a quick poll to determine which are the more positive aspects of 4e "healing" which should show up in 5e in one form or the other.
See below for a more detailed description of the poll options.
1. Healing scales with base hit points: Healing spells and abilities restore some proportion of the target's base hit points and are thus equally effective regardless of whether they are used on a 1st-level wizard or a 15th-level fighter.
2. Soft cap on hit points healed per day: There are limits to how often any one PC can benefit from normal healing spells and abilities in a day. It is possible to exceed this cap, but such spells and abilities are rare.
3. Healers need not sacrifice attacks: Healing spells and abilities cost a minor action, or can be used in conjunction with an attack.
4. Common rest cycle for hit points, spells and abilities: Whatever rest period is required for a character to completely regain his other spells and abilities is also sufficient for him to completely regain his hit points.
5. Non-magical hit point recovery: Non-magical means of hit point recovery exist, and are about on par with magical healing.
6. All PCs can restore their own hit points: All PCs have some way to restore their own hit points, whether magical or mundane.
If there are any aspects that you think I've missed, please detail them in a separate post. Conversely, if you specifically dislike any of these aspects, please feel free to state your reasons why, and if you're feeling particularly generous, what can be done to make them more palatable for you (e.g. a separate vitality/vigor pool distinct from real hit points).
I look forward to reading your contributions.

4e healing is probably one of the more controversial aspects of that edition, but I am of the (perhaps unrealistic) view that even those who don't really like 4e might like some aspects of the system, although they tend to get buried under the overall sense of dissatisfaction.
So, this is a quick poll to determine which are the more positive aspects of 4e "healing" which should show up in 5e in one form or the other.
See below for a more detailed description of the poll options.
1. Healing scales with base hit points: Healing spells and abilities restore some proportion of the target's base hit points and are thus equally effective regardless of whether they are used on a 1st-level wizard or a 15th-level fighter.
2. Soft cap on hit points healed per day: There are limits to how often any one PC can benefit from normal healing spells and abilities in a day. It is possible to exceed this cap, but such spells and abilities are rare.
3. Healers need not sacrifice attacks: Healing spells and abilities cost a minor action, or can be used in conjunction with an attack.
4. Common rest cycle for hit points, spells and abilities: Whatever rest period is required for a character to completely regain his other spells and abilities is also sufficient for him to completely regain his hit points.
5. Non-magical hit point recovery: Non-magical means of hit point recovery exist, and are about on par with magical healing.
6. All PCs can restore their own hit points: All PCs have some way to restore their own hit points, whether magical or mundane.
If there are any aspects that you think I've missed, please detail them in a separate post. Conversely, if you specifically dislike any of these aspects, please feel free to state your reasons why, and if you're feeling particularly generous, what can be done to make them more palatable for you (e.g. a separate vitality/vigor pool distinct from real hit points).
I look forward to reading your contributions.
