cavalier973
Hero
It's about rolling for ability scores:
Roll 3d6 six times, assigning in order the result to the ability score.
Bonuses: A character gets a +1 bonus for ability scores that are 14 to 17, +2 for an 18. There is a -1 penalty for ability scores that are 6 or less.
Instead of improving all skill and ability checks on even-numbered levels, characters improve all s&a checks, attack rolls, etc. by one point each level gained.
The only way to improve ability scores is through continuous exercise of particular abilities (wearing heavy armor for a long time can improve STR and/or CON, reading a lot improves INT; every character gets an automatic increase to WIS over time)
How badly would such a houserule mess up the game's math?
Roll 3d6 six times, assigning in order the result to the ability score.
Bonuses: A character gets a +1 bonus for ability scores that are 14 to 17, +2 for an 18. There is a -1 penalty for ability scores that are 6 or less.
Instead of improving all skill and ability checks on even-numbered levels, characters improve all s&a checks, attack rolls, etc. by one point each level gained.
The only way to improve ability scores is through continuous exercise of particular abilities (wearing heavy armor for a long time can improve STR and/or CON, reading a lot improves INT; every character gets an automatic increase to WIS over time)
How badly would such a houserule mess up the game's math?