Yeah, it sort of evolved out of the OGL / OSRIC licensing discussion. But I can swing the conversation back round that way by looking at the GSL - there are clauses in the GSL specifically designed to prevent another OSRIC jurisdiction issue and to circumvent the common law doctrines around contracts we've been discussing.
For example:
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18. Choice of Law; Jurisdiction. This License will be governed by the laws of the State of Washington, USA, without reference to its choice of law rules. Licensee irrevocably consent to the exclusive jurisdiction and venue of the federal and state courts located at King County, Washington with respect to any claim or suit brought by Licensee arising out of or related to this License, and Licensee agrees not to commence or prosecute any such claim or suit other than in the aforementioned courts.
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Clause 18 forces a venue and a choice of law on licensees - which gets around the common law rules / conflict rules of what law governs a contract (typically where the contract is signed). This prevents the strategy that the publisher of OSRIC used - publish in a location that has a more favourable costs regime and a more familiar law (cheaper to get advice in your home jurisdiction than try to hire a lawyer in Washington to advise you).
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9.4 Remedies. Licensee recognizes and acknowledges that its breach of any of the covenants, agreements or undertakings hereunder with respect to use of the Licensed Materials, including without limitation trademark use requirements or quality standards, will cause Wizards irreparable damage which cannot be readily remedied in damages in an action at law, and may additionally constitute an infringement of Wizards’ rights in Wizards Intellectual Property, thereby entitling Wizards to equitable remedies, costs and reasonable attorneys’ fees.
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9.4 Allows WOTC to get costs, and opens up equitable remedies - something not typically allowed for a contracts case - the usual remedy for breaching a contract is just a damages (money) award. Normally breaching a contract isn't seen as immoral - its a rational economic decision and you just pay money to compensate the otherside. This might modify the old sword vs shield thing with equity as well, but its been a while since I've looked at equitable remedies.
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10.4 Injunctive Relief. Licensee acknowledges and agrees that noncompliance with the terms of this License may cause irreparable injury to Wizards for which Wizards will not have an adequate remedy
at law, and that Wizards will therefore be entitled to apply to a court for extraordinary relief, including temporary restraining orders, preliminary injunctions, permanent injunctions, or decrees of specific performance, without necessity of posting bond or security.....Licensee will be responsible for all legal costs, including Wizards’ attorneys’ fees, associated with any action required by Wizards to enforce the terms of this License.
[/sblock]10.4 Lets Wizard's go for injunctive relief - a powerful equitable remedy that allows you to bar someone from taking an action (or force them to take an action) before a case has been decided. For example, greenpeace might run to court try to get an injunction to prevent the logging of an old growth forest before a trial actually starts or is brought.
Normally you have to get over a pretty high hurdle (irreparable harm) and post a sizable bond (which gets paid out if you lose) in order to get an injunction, things like preventing someone from pulling the plug on a loved one, or destroying a heritage building or hunting a whale - you probably wouldn't be able to get one preventing the sale of an rpg book without this clause.
And you have to pay Wizard's legal fees. This again discourages pushing the edges of the license - you are going to have to pay their legal fees if you want to dispute or disagree about the terms of the license. Again not typical for an american jurisdiction, where you usually don't pay the other sides fees.
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16. No Waiver; Construction. Failure by Wizards to enforce any provision of this License will not be deemed a waiver of future enforcement of that or any other provision. Any law or regulation which provides that the language of a contract shall be construed against the drafter will not apply to this License.
[/sblock]16 Gets wizards out of the doctrine of
contra proferentem that I mispelled earlier. Normally in a standard form contract like this any ambiguity is resolved in favour of the party who didn't draft the contract (or against wizards) - this clause gets around that.
You can compared the GSL to Paizo's compatability license (
http://paizo.com/pathfinderRPG/compatibility) and see some similarities (choice of venue/law clause) and some differences (construction, fees, equitable remedies etc..) Or the OGL which doesn't even have a choice of law clause. The first version of the GSL had some other fun clauses iirc.
Comparing all the licenses you can see that Paizo really bought into the whole ecosystem / network philosophy and so have an incentive to provide a more licensee favourable license but take the risk of not being able to automagically get an injunction or fees for example.
Further to that point, they continue to make the license more valuable by consistantly OGLing their new rules - allowing 3pp to produce support material or adventures for new releases. I believe WoTC has been a bit slow adding things to the 4th ed SRD so new 3PP GSL adventures can't use the new monsters / classes etc...