I voted for allowing anyone to play any role. I loathe the idea of characters (played over a 20 level or greater career), being shoehorned into specific "styles" of play.
2E and 3E had it right, IMO. If you played a fighter (for instance), you could take whatever weapon proficiences you want, wear any armor, and fight however you want...you could focus all on offense with little defense, you could tank it up, play a lightly armored fighter with two swords, an archer specialized in picking people off at a distance, etc.
Similarly, with spellcasters, you could be a summoner and bring in allies from the netherworld and have them fight for you, you could focus on defending your party against offensive magic, scrying, you could focus on spells to help to control the battlefield, spells to help with negotiations with NPCs, you could focus on being a blaster....it was your choice.
I'm not a fan of a narrow focus on roles. I don't mind roles being explained for new players, and "packages" for character configuration being explained....ie. if you have a fighter and want to focus on being a striker, pick XYZ abilities as you level up, and focus on doing ABC". But no class should be restricted that way by being built to only fill a particular role.
Let the player decide......
Banshee
2E and 3E had it right, IMO. If you played a fighter (for instance), you could take whatever weapon proficiences you want, wear any armor, and fight however you want...you could focus all on offense with little defense, you could tank it up, play a lightly armored fighter with two swords, an archer specialized in picking people off at a distance, etc.
Similarly, with spellcasters, you could be a summoner and bring in allies from the netherworld and have them fight for you, you could focus on defending your party against offensive magic, scrying, you could focus on spells to help to control the battlefield, spells to help with negotiations with NPCs, you could focus on being a blaster....it was your choice.
I'm not a fan of a narrow focus on roles. I don't mind roles being explained for new players, and "packages" for character configuration being explained....ie. if you have a fighter and want to focus on being a striker, pick XYZ abilities as you level up, and focus on doing ABC". But no class should be restricted that way by being built to only fill a particular role.
Let the player decide......
Banshee