If roles were separated from classes, how many are there?
It's possible to make a rules engine where different fighters can choose between being built as a controller, defender, leader, or striker depending on their build. It's also possible to make a system where, depending on the tactical situation, a fighter acts in one of the different possible roles throughout the day (perhaps using stances).
But did Wizards of the Coast identify the correct roles in 4th edition? Did they shoehorn roles into a set of four (4) because there are four traditional D&D classes?
Is dealing "damage to multiple foes at once" inherently in the same role as weakening (handing out debuffs), confusing, or delaying your foe? Or is this just a mish-mash of "things wizards do"? Traditionally, wizards engage in ranged combat. Is there a melee controller in 4e that stands toe-to-toe with enemies and does those things?
Is having the "highest defenses in the game" necessarily restricted to those roles that "make it difficult for enemies to move past them or to ignore them in battle"?
Is inspiring and aiding (granting buffs) tied to healing? In many games the class that buffs allies is also the class that debuffs enemies but in 4e that's sometimes (but not always) separated between controllers and leaders. Does it make sense to have this arbitrary distinction?
Who doesn't want to be a striker? In 4e they moved towards all classes getting to attack without giving up the ability to do other things (thus healing is mostly a minor action). I would argue that the striker role should be excised because landing the killing blow is fun so why specifically give that role to only one or two characters at the table.
Should "I'm really hard to kill" be a separate fifth role (a Juggernaut concept)?
Are there more roles that Wizards R&D forgot or rolled into the "four" roles but shouldn't have? What list of roles can you identify in Dungeons & Dragons?
It's possible to make a rules engine where different fighters can choose between being built as a controller, defender, leader, or striker depending on their build. It's also possible to make a system where, depending on the tactical situation, a fighter acts in one of the different possible roles throughout the day (perhaps using stances).
But did Wizards of the Coast identify the correct roles in 4th edition? Did they shoehorn roles into a set of four (4) because there are four traditional D&D classes?
Is dealing "damage to multiple foes at once" inherently in the same role as weakening (handing out debuffs), confusing, or delaying your foe? Or is this just a mish-mash of "things wizards do"? Traditionally, wizards engage in ranged combat. Is there a melee controller in 4e that stands toe-to-toe with enemies and does those things?
Is having the "highest defenses in the game" necessarily restricted to those roles that "make it difficult for enemies to move past them or to ignore them in battle"?
Is inspiring and aiding (granting buffs) tied to healing? In many games the class that buffs allies is also the class that debuffs enemies but in 4e that's sometimes (but not always) separated between controllers and leaders. Does it make sense to have this arbitrary distinction?
Who doesn't want to be a striker? In 4e they moved towards all classes getting to attack without giving up the ability to do other things (thus healing is mostly a minor action). I would argue that the striker role should be excised because landing the killing blow is fun so why specifically give that role to only one or two characters at the table.
Should "I'm really hard to kill" be a separate fifth role (a Juggernaut concept)?
Are there more roles that Wizards R&D forgot or rolled into the "four" roles but shouldn't have? What list of roles can you identify in Dungeons & Dragons?