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Your Game in Dramatic Terms

Where do your Games Fall?


Loonook

First Post
Lately I have been looking at a lot of posts in this forum and really thinking and wondering about things. I keep falling back to the idea of various forms of narrative for each type of game I hear about, and am seriously wondering how many people play into each archetype.

I really feel that there are a few conventions to narrative in television that most games fall into:

1.) The Mid-form Series: Seems to be the one that most games fall into. Story Arcs frame in an almost seasonal span. This style usually runs for around 5-7 "seasons" with various results. Not uncommon to see churn as new characters come and go, but there is usually some driving force that makes the game continue. Most Mid-form series (and games that I have been in personally) start to flounder when 75% of the cast has been replaced. While there may be a central character and storyline there are always deviations to keep the audience busy and keep the whole flow going.

2.) The Mini-Series: Really what I personally like to see in games, though I use the term Mini-Series more in how Americans view short-term dramas and comedies from across the pond. Usually 1-3 'seasons', with full development going on both on and off screen. The mini-series is your classic Adventure Path, with a detailed beginning, middle, and end, and packs in a lot into that short time span. This allows for mid-range development opportunities, but can leave some players wanting more.

3.) The Action Movie Franchise/Serial: Clearly delineated, we know the characters like the backs of our hands. There are roles into which each fits, and they take the roles with purpose. Usually these are shorter campaigns but each person has 'the limelight' in their own way. While the characters may develop each 'film' could be ripped from the last with minimal loss of understanding of the characters. I feel this is best described when we as DMs use premade adventures where the party comes together for goal X. Some serials can be Epic, but most just have the same characters playing off of each other.

4.) The Epic Series: These are the Gunsmokes of our lexicon. Characters know everyone, and there are little intricate plays within the game that can only be handled by years of play. You're comfortable with the characters as presented and there's not a lot of churn in the PC marketplace. People play from level 1-infinity with various elements and go from there.

5.) The Star Studded Ensemble: These are usually one-offs or short games where everyone fires up their best and brightest. The cast is heavy with big names, and their goals are enormous. You can't swing a displacer beast without hitting your version of Elminster talking to Lord Strahd about a joke they heard from Van Richten in regards to proclivities between werebeasts and their beastly kin.

6.) The Horror Film: Not necessarily a horror game, but the bodycount is high. We attach to a core of main characters but churn is heavy. Most games that go this route are a complete bloodbath, or there's just so much movement within the party (or the players controlling them) that it is not usual to see the same faces twice in the sequel.'

So which type of game are you most commonly finding yourself in? Any other sorts of storytelling motifs that I may have forgotten?
 

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Nearly all of my games start strong, last about a year, and don't get to the end-game for one reason or another. Which category is that?

So which type of game are you most commonly finding yourself in? Any other sorts of storytelling motifs that I may have forgotten?
I suggest always having an "other" option in polls. People love to choose "other."
 

Nearly all of my games start strong, last about a year, and don't get to the end-game for one reason or another. Which category is that?

I suggest always having an "other" option in polls. People love to choose "other."

No other options... It is why I supplied so many categories. Though "Cancelled" should also be on the list I guess :(...

Slainte,

-Loonook.
 

Since my game just entered its 30th year I guess Id go w / epic.
most char last from 2-4 yrs and reach about 7th level tops(a lot of action and HP Lovecraft horror)
 

The games I run and play in tend to be like Firefly, complete with loose ends - they run maybe 8-15 episodes, too long for a mini-series, but far too short for a mid-form. I blame this on the structure of the semester system, where time is split into 15-week chunks with large breaks in between.
 
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I'm currently running a mini series. The pilot was accepted by the network. Ratings remain strong. We are optimistic about a second season, especially after the goblin invasion cliffhanger that is probably coming...
 

I'm currently running a mini series. The pilot was accepted by the network. Ratings remain strong. We are optimistic about a second season, especially after the goblin invasion cliffhanger that is probably coming...

Which inevitably sets up for the third season "This goblin is YOUR BABY!" midseason :)

Slainte,

-Loonook.
 

Mid-Form series, tending to Horror where attrition is high.

My last Epic series was before the turn of the century.
I've currently got 2 campaigns that have run 8-10 months. One of them had a radical recasting at the end of season 1 and only 1 character, Varek, made it through to season 2. This has made it rather "The Varek Show", which I probably worry about more than I should.
The other had very little churn until a week or so ago when we lost 3 out of 6 PCs, I'm hoping the remaining 3 provide enough continuity to carry the show.
 

I tend to run long campaigns, and that is where I do most of my GMing (and all of it for the past 10 years).

My first Rolemaster campaign ran from 1990-97, although by the end only two of the starting PCs had survived and neither of them was in active play an more. The campaign started strong but faltered at the end (with PC levels somewhere in the mid-20s) as we got to the point where even I, as GM, didn't really understand the plot and setting any more, and as mechanical features of high-level Rolemaster began to place an intolerable strain on play.

My second RM campaign (with adjusted mechanics) ran from 1998-2008, and of the 5 starting PCs, 3 were still in play when the campaign reached its climax and resolution, with the PCs at level 27. This campaign was a lot tighter than the preceding one, at least from the GM's point of view, and so while it sprawled it never sprawled out of control, and most of the loose ends were resolved (and integrated into the overall plot of the campaign) when it came to an end. And the climax was something that I think no one at the table (including me) had predicted - although one of the players had been angling for it, and succeeded in pulling it off.

My current 4e campaign is entering its 4th year with the PCs at 15th level. I anticipate that it will run to 30th level, taking another 3 years or so. Of the 6 original PCs 4 are still in play (one fell into the background when the player moved, and one died and was replaced at 3rd level), and I would anticipate the current crop of PCs moving through to the campaign's resolution.
 

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