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Tiefling and half-orc should not be in the PHB


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Minigiant

Legend
Supporter
No one is assuming anything. Of course some people want to play weird and strange things. That is what expansion books are for.

Is it fair that I have to wait 6 months to play something other than a human, elf, dwarf, or halfing?


Because a Race book would come out no earlier than 6 months after the release.
 

Aeolius

Adventurer
Is it fair that I have to wait 6 months to play something other than a human, elf, dwarf, or halfing?

Not if the 5e MM was written in such a way as to make intelligent races (including gnomes and half-races), certain undead, awakened animals, and the like as playable options.
 

S

Sunseeker

Guest
Not if the 5e MM was written in such a way as to make intelligent races (including gnomes and half-races), certain undead, awakened animals, and the like as playable options.

Well sure, if there's a stat-block for PCs, assuming that the MM includes several races that could be considered playable(such as drow, tieflings, gnomes, ect...).

If it doesn't it will take forever to get new races.
 

Tallifer

Hero
That's my recommendation as well. The Classic Four for the box, 10-12 (maybe more) in the PHB.

If WOTC wants to be considerate of 4E players they are going to have to include as many 4E classes and races as possible right off the bat.

I had a thought today also about how an extremely simple Old School/Starter Box is necessary for playing D&D with little children. No need to overwhelm kids' minds with too many options.

Mind you, as soon as they learn the basics, they will quickly become interesting in all the cool toys. They certainly do not shy away from large and varied collections of Pokemon or Yugi-oh crads.
 

Elf Witch

First Post
I didn't read this entire thread but I am always stunned when people say things like I don't like this in my game so it should be banned.

I don't like the idea of warforged, tiefling or dragonborn being core races. They are just to exotic and campaign specific especially warforged.

But I realize that a lot of people like them so they will most likely be in the PHB.

I am okay with that because when I DM I have the freedom to say no to those races if they don't fit the campaign I want to run.

Also why do people get in arguments based on what is popular when it is based on anecdotal evidence? Just because in your experience people prefer one thing does not mean that in other areas something else is not more popular.

Halflings seem to be very popular in the groups I play with. But I certainly don't take that has a hard fact that they are popular everywhere else.
 

hanez

First Post
I didn't read this entire thread but I am always stunned when people say things like I don't like this in my game so it should be banned.

I don't like the idea of warforged, tiefling or dragonborn being core races. They are just to exotic and campaign specific especially warforged.

But I realize that a lot of people like them so they will most likely be in the PHB.

I am okay with that because when I DM I have the freedom to say no to those races if they don't fit the campaign I want to run.

Also why do people get in arguments based on what is popular when it is based on anecdotal evidence? Just because in your experience people prefer one thing does not mean that in other areas something else is not more popular.

Halflings seem to be very popular in the groups I play with. But I certainly don't take that has a hard fact that they are popular everywhere else.

I like tieflings, and warforged, but I don't thinkthey should be in the core. Not because I dont like them but because D&D is a tolkienesque fantasy style game. This edition shouldnt be about moving away from the D&D brand, it should be about embracing it. Make a kick but traditional fantasy style game, and let mods expand it.
 

Elf Witch

First Post
I like tieflings, and warforged, but I don't thinkthey should be in the core. Not because I dont like them but because D&D is a tolkienesque fantasy style game. This edition shouldnt be about moving away from the D&D brand, it should be about embracing it. Make a kick but traditional fantasy style game, and let mods expand it.

I don't think it is just a Tolkien inspired game though. The magic system is not from Tolkein it is from Jack Vance the rogue is from Falfred and the Gray Mouser books.

It borrowed heavily from a lot of fantasy. And I think going back to only pleasing first and second edition fans is a mistake. There is room for things from every edition.
 

D&D needs more variety, even skyrim have lizard and feline races, and it is a very tradicional computer RPG. I have 32 years and my d&d more influenced by videogames than Tolkien and I know that is like this for many people.
 

Ant

First Post
I'd much prefer the classic four races to be in PHB1 (and maybe even the half-orc and gnome), not because I have a problem with saying no to players but because this sets a precedent on the "feel" of the core 5e books.

I like my traditional Tolkien-esque fantasy and I like the feel of those core races. Start throwing teiflings into the core and that means that, if there's a core campiagn world, suddenly there needs to be a reason for half-demons walking around and being generally accepted.

By all means have as many weird and crazy half-planar races as you like in the supplements. Even a stick-in-the-mud like me enjoys a splash of change every so often.

Edit:
... even skyrim have lizard and feline races
And the game is no better because of it.
 

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