Stormonu
NeoGrognard
The funniest is Mac, he loves the concept and is never married to equipment. They are just tools to him, magic or otherwise. He has lost three major swords...but realized that the major losses are replaced by other magic and his experience is about 15% higher than everyone else at the table.He's loving it.
Steve
This quote, while about another subject, got me thinking about something that I don't think has ever been proposed (directly).
What if using magic and/or magic items (perhaps even only certain spells/items) to complete a challenge lowered the amount of experience you got? This would be slightly different that 3E's XP cost for spells/making items in that it affects the beneficiary (i.e., the wizard who makes a sword doesn't lose XP, the fighter who uses it does) and it doesn't take away existing XP, but instead lowers the XP gained from an encounter.
The reasoning would be using magic is a crutch, so you learn less from the experience. This would, conceivably, help to balance out the use of magic items vs. using your own abilities; characters with lots of powerful magic items would advance slower, but would probably be able to face more difficult challenges, whilst gear-strapped or magic-lite group/characters would advance quicker.
IF this were to be implemented, would you rather see that the item subtracts a flat rate or a %?